Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
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@@ -64,7 +64,7 @@
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static void draw_call_sort(DRWCommand *array, DRWCommand *array_tmp, int array_len)
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{
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/* Count unique batches. Tt's not really important if
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/* Count unique batches. It's not really important if
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* there is collisions. If there is a lot of different batches,
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* the sorting benefit will be negligible.
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* So at least sort fast! */
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@@ -1527,7 +1527,7 @@ DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shgroup,
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callbuf->count = 0;
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if (G.f & G_FLAG_PICKSEL) {
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/* Not actually used for rendering but alloced in one chunk. */
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/* Not actually used for rendering but allocated in one chunk. */
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if (inst_select_format.attr_len == 0) {
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GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
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}
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@@ -1557,7 +1557,7 @@ DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shgroup,
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callbuf->count = 0;
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if (G.f & G_FLAG_PICKSEL) {
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/* Not actually used for rendering but alloced in one chunk. */
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/* Not actually used for rendering but allocated in one chunk. */
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if (inst_select_format.attr_len == 0) {
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GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
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}
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@@ -2177,13 +2177,15 @@ static void draw_view_matrix_state_update(ViewInfos *storage,
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}
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/**
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* If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
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* view_vecs[1] is the vector going from the near-bottom-left corner to
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* the far-top-right corner.
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* If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
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* when Z = 1, and top-left corner if Z = 1.
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* view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
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* distance from the near plane to the far clip plane.
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* - When orthographic:
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* `view_vecs[0]` is the near-bottom-left corner of the frustum and
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* `view_vecs[1]` is the vector going from the near-bottom-left corner to
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* the far-top-right corner.
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* - When perspective:
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* `view_vecs[0].xy` and `view_vecs[1].xy` are respectively the bottom-left corner
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* when Z = 1, and top-left corner if `Z = 1`.
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* `view_vecs[0].z` the near clip distance and `view_vecs[1].z` is the (signed)
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* distance from the near plane to the far clip plane.
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*/
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copy_v3_v3(storage->viewvecs[0], view_vecs[0]);
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