Style cleanup: C & pep8

This commit is contained in:
2014-04-15 13:11:48 +10:00
parent 3cf39fc72a
commit ea610e655c
11 changed files with 29 additions and 25 deletions

View File

@@ -204,8 +204,10 @@ class BPyOpsSubModOp(object):
import bpy
idname = self.idname()
as_string = op_as_string(idname)
# XXX You never quite know what you get from bpy.types, with operators... Operator and OperatorProperties
# are shadowing each other, and not in the same way for native ops and py ones! See T39158.
# XXX You never quite know what you get from bpy.types,
# with operators... Operator and OperatorProperties
# are shadowing each other, and not in the same way for
# native ops and py ones! See T39158.
# op_class = getattr(bpy.types, idname)
op_class = op_get_rna(idname)
descr = op_class.bl_rna.description

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@@ -49,6 +49,7 @@ class MyCustomSocket(NodeSocket):
def draw_color(self, context, node):
return (1.0, 0.4, 0.216, 0.5)
# Mix-in class for all custom nodes in this tree type.
# Defines a poll function to enable instantiation.
class MyCustomTreeNode:
@@ -56,6 +57,7 @@ class MyCustomTreeNode :
def poll(cls, ntree):
return ntree.bl_idname == 'CustomTreeType'
# Derived from the Node base type.
class MyCustomNode(Node, MyCustomTreeNode):
# === Basics ===
@@ -123,6 +125,7 @@ class MyCustomNode(Node, MyCustomTreeNode):
import nodeitems_utils
from nodeitems_utils import NodeCategory, NodeItem
# our own base class with an appropriate poll function,
# so the categories only show up in our own tree type
class MyNodeCategory(NodeCategory):

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@@ -16,7 +16,6 @@ def main(context, event, ray_max=10000.0):
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + (view_vector * ray_max)
def visible_objects_and_duplis():
"""Loop over (object, matrix) pairs (mesh only)"""

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@@ -2414,8 +2414,8 @@ static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv
if (lnors) {
drawDMNormal_userData data;
MLoop *mloops = dm->getLoopArray(dm);
MVert *mverts = dm->getVertArray(dm);
const MLoop *mloops = dm->getLoopArray(dm);
const MVert *mverts = dm->getVertArray(dm);
int i, totloops = dm->getNumLoops(dm);
data.bm = em->bm;
@@ -2426,7 +2426,7 @@ static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, Deriv
glBegin(GL_LINES);
for (i = 0; i < totloops; i++, mloops++, lnors++) {
float no[3];
float *co = mverts[mloops->v].co;
const float *co = mverts[mloops->v].co;
if (!data.uniform_scale) {
mul_v3_m3v3(no, data.tmat, (float *)lnors);

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@@ -54,7 +54,7 @@ def is_pep8(path):
print("\nfile contains BOM, remove first 3 bytes: %r\n" % path)
# templates don't have a header but should be pep8
for d in ("presets", "templates", "examples"):
for d in ("presets", "templates_py", "examples"):
if ("%s%s%s" % (os.sep, d, os.sep)) in path:
return 1