Cleanup: remove this-> for m_ prefixed members in Compositor

For cleaning old code style as new code usually omit it.
This commit is contained in:
2021-10-13 23:00:50 +02:00
parent ecb8a574c7
commit ea79efef70
198 changed files with 2879 additions and 2961 deletions

View File

@@ -28,9 +28,9 @@ RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elem
: m_passName(passName)
{
this->setScene(nullptr);
this->m_inputBuffer = nullptr;
this->m_elementsize = elementsize;
this->m_rd = nullptr;
m_inputBuffer = nullptr;
m_elementsize = elementsize;
m_rd = nullptr;
layer_buffer_ = nullptr;
this->addOutputSocket(type);
@@ -52,8 +52,7 @@ void RenderLayersProg::initExecution()
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
this->m_inputBuffer = RE_RenderLayerGetPass(
rl, this->m_passName.c_str(), this->m_viewName);
m_inputBuffer = RE_RenderLayerGetPass(rl, m_passName.c_str(), m_viewName);
if (m_inputBuffer) {
layer_buffer_ = new MemoryBuffer(m_inputBuffer, m_elementsize, getWidth(), getHeight());
}
@@ -73,10 +72,10 @@ void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelS
int ix = x, iy = y;
if (ix < 0 || iy < 0 || ix >= width || iy >= height) {
if (this->m_elementsize == 1) {
if (m_elementsize == 1) {
output[0] = 0.0f;
}
else if (this->m_elementsize == 3) {
else if (m_elementsize == 3) {
zero_v3(output);
}
else {
@@ -87,28 +86,26 @@ void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelS
switch (sampler) {
case PixelSampler::Nearest: {
offset = (iy * width + ix) * this->m_elementsize;
offset = (iy * width + ix) * m_elementsize;
if (this->m_elementsize == 1) {
output[0] = this->m_inputBuffer[offset];
if (m_elementsize == 1) {
output[0] = m_inputBuffer[offset];
}
else if (this->m_elementsize == 3) {
copy_v3_v3(output, &this->m_inputBuffer[offset]);
else if (m_elementsize == 3) {
copy_v3_v3(output, &m_inputBuffer[offset]);
}
else {
copy_v4_v4(output, &this->m_inputBuffer[offset]);
copy_v4_v4(output, &m_inputBuffer[offset]);
}
break;
}
case PixelSampler::Bilinear:
BLI_bilinear_interpolation_fl(
this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
BLI_bilinear_interpolation_fl(m_inputBuffer, output, width, height, m_elementsize, x, y);
break;
case PixelSampler::Bicubic:
BLI_bicubic_interpolation_fl(
this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
BLI_bicubic_interpolation_fl(m_inputBuffer, output, width, height, m_elementsize, x, y);
break;
}
}
@@ -116,7 +113,7 @@ void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelS
void RenderLayersProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
#if 0
const RenderData *rd = this->m_rd;
const RenderData *rd = m_rd;
int dx = 0, dy = 0;
@@ -138,7 +135,7 @@ void RenderLayersProg::executePixelSampled(float output[4], float x, float y, Pi
#ifndef NDEBUG
{
const DataType data_type = this->getOutputSocket()->getDataType();
int actual_element_size = this->m_elementsize;
int actual_element_size = m_elementsize;
int expected_element_size;
if (data_type == DataType::Value) {
expected_element_size = 1;
@@ -157,8 +154,8 @@ void RenderLayersProg::executePixelSampled(float output[4], float x, float y, Pi
}
#endif
if (this->m_inputBuffer == nullptr) {
int elemsize = this->m_elementsize;
if (m_inputBuffer == nullptr) {
int elemsize = m_elementsize;
if (elemsize == 1) {
output[0] = 0.0f;
}
@@ -177,7 +174,7 @@ void RenderLayersProg::executePixelSampled(float output[4], float x, float y, Pi
void RenderLayersProg::deinitExecution()
{
this->m_inputBuffer = nullptr;
m_inputBuffer = nullptr;
if (layer_buffer_) {
delete layer_buffer_;
layer_buffer_ = nullptr;