Little thing; added recalc normals after subdivide, for face centers.
We have to check on this all over very well.
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@@ -1727,6 +1727,7 @@ void subdivideflag(int flag, float rad, int beauty)
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/* since this is all on vertex level, flush vertex selection */
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EM_select_flush();
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recalc_editnormals();
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countall();
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allqueue(REDRAWVIEW3D, 0);
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