Cycles: Add kernel to enqueue inactive rays
The queue will be used to make reuse of inactive threads to keep the GPU more busy.
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@@ -31,6 +31,7 @@
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#include "kernel/kernels/opencl/kernel_direct_lighting.cl"
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#include "kernel/kernels/opencl/kernel_shadow_blocked_ao.cl"
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#include "kernel/kernels/opencl/kernel_shadow_blocked_dl.cl"
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#include "kernel/kernels/opencl/kernel_enqueue_inactive.cl"
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#include "kernel/kernels/opencl/kernel_next_iteration_setup.cl"
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#include "kernel/kernels/opencl/kernel_indirect_subsurface.cl"
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#include "kernel/kernels/opencl/kernel_buffer_update.cl"
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