- More renaming all around to follow our conventions

- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
This commit is contained in:
2003-06-28 07:38:21 +00:00
parent 569a32a2ea
commit eaf1cdd383
44 changed files with 1147 additions and 801 deletions

View File

@@ -148,24 +148,25 @@ PyObject * effectlist = PyList_New (0);
}
/*****************************************************************************/
/* Function: M_Effect_Init */
/* Function: Effect_Init */
/*****************************************************************************/
PyObject *M_Build_Init (void);
PyObject *M_Wave_Init (void);
PyObject *M_Particle_Init (void);
PyObject *Build_Init (void);
PyObject *Wave_Init (void);
PyObject *Particle_Init (void);
PyObject *M_Effect_Init (void)
PyObject *Effect_Init (void)
{
PyObject *submodule, *dict;
printf ("In M_Effect_Init()\n");
Effect_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3("Blender.Effect",M_Effect_methods, 0 );
submodule = Py_InitModule3("Blender.Effect",M_Effect_methods, 0 );
dict = PyModule_GetDict (submodule);
PyDict_SetItemString (dict, "Wave", M_Wave_Init());
PyDict_SetItemString (dict, "Build", M_Build_Init());
PyDict_SetItemString (dict, "Particle", M_Particle_Init());
PyDict_SetItemString (dict, "Wave", Wave_Init());
PyDict_SetItemString (dict, "Build", Build_Init());
PyDict_SetItemString (dict, "Particle", Particle_Init());
return (submodule);
}
@@ -297,8 +298,6 @@ PyObject* EffectCreatePyObject (struct Effect *effect)
{
BPy_Effect * blen_object;
printf ("In EffectCreatePyObject\n");
blen_object = (BPy_Effect*)PyObject_NEW (BPy_Effect, &Effect_Type);
if (blen_object == NULL)