- More renaming all around to follow our conventions
- Implemented partially Blender.Sys - Worked on issues related to sys, path - Took away most "debug" printfs
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@@ -60,13 +60,13 @@
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/* The Object PyType Object defined in Object.c */
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extern PyTypeObject Object_Type;
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#define C_Object_Check(v) \
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#define BPy_Object_Check(v) \
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((v)->ob_type == &Object_Type) /* for type checking */
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/*****************************************************************************/
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/* Python C_Object structure definition. */
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/* Python BPy_Object structure definition. */
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/*****************************************************************************/
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struct C_Object;
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struct BPy_Object;
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typedef struct {
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PyObject_HEAD
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@@ -78,11 +78,11 @@ typedef struct {
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/* points to the parent object. This is only set when there's a valid */
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/* PyObject (already created at some point). */
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struct C_Object * parent;
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struct BPy_Object * parent;
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/* points to the object that is tracking this object. This is only set */
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/* when there's a valid PyObject (already created at some point). */
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struct C_Object * track;
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} C_Object;
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struct BPy_Object * track;
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} BPy_Object;
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#endif /* EXPP_OBJECT_H */
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