- More renaming all around to follow our conventions
- Implemented partially Blender.Sys - Worked on issues related to sys, path - Took away most "debug" printfs
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@@ -166,8 +166,6 @@ int type = EFF_WAVE;
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BPy_Effect *pyeffect;
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Effect *bleffect = 0;
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printf ("In Effect_New()\n");
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bleffect = add_effect(type);
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if (bleffect == NULL)
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return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
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@@ -198,7 +196,7 @@ PyObject *M_Wave_Get(PyObject *self, PyObject *args)
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Effect *eff;
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BPy_Wave *wanted_eff;
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int num,i;
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printf ("In Effect_Get()\n");
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if (!PyArg_ParseTuple(args, "si", &name, &num ))
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return(EXPP_ReturnPyObjError(PyExc_AttributeError,\
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"expected string int argument"));
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@@ -237,12 +235,12 @@ PyObject *M_Wave_Get(PyObject *self, PyObject *args)
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}
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/*****************************************************************************/
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/* Function: M_Wave_Init */
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/* Function: Wave_Init */
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/*****************************************************************************/
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PyObject *M_Wave_Init (void)
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PyObject *Wave_Init (void)
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{
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PyObject *submodule;
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printf ("In M_Wave_Init()\n");
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Wave_Type.ob_type = &PyType_Type;
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submodule = Py_InitModule3("Blender.Wave",M_Wave_methods, M_Wave_doc);
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return (submodule);
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@@ -548,7 +546,6 @@ PyObject* WaveCreatePyObject (struct Effect *wave)
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{
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BPy_Wave * blen_object;
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printf ("In WaveCreatePyObject\n");
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blen_object = (BPy_Wave*)PyObject_NEW (BPy_Wave, &Wave_Type);
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