Generic Viewport Panel for Materials
Is enabled for all render engines as workbench will be rendering SOLID/Texture modes and uses these settings.
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@@ -1253,31 +1253,6 @@ class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
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col.prop(mat, "pass_index")
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class CYCLES_MATERIAL_PT_viewport(CyclesButtonsPanel, Panel):
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bl_label = "Viewport"
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bl_context = "material"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.material and CyclesButtonsPanel.poll(context)
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def draw(self, context):
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mat = context.material
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layout = self.layout
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split = layout.split()
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col = split.column(align=True)
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col.label("Color:")
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col.prop(mat, "diffuse_color", text="")
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col.prop(mat, "alpha")
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col = split.column(align=True)
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col.label("Specular:")
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col.prop(mat, "specular_color", text="")
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class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
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bl_label = "Bake"
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bl_context = "render"
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@@ -1563,7 +1538,6 @@ classes = (
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CYCLES_MATERIAL_PT_volume,
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CYCLES_MATERIAL_PT_displacement,
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CYCLES_MATERIAL_PT_settings,
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CYCLES_MATERIAL_PT_viewport,
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CYCLES_RENDER_PT_bake,
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CYCLES_RENDER_PT_debug,
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CYCLES_SCENE_PT_simplify,
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@@ -215,6 +215,25 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
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row.prop(mat, "use_sss_translucency")
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class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
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bl_label = "Viewport"
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bl_context = "material"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.material
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def draw(self, context):
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mat = context.material
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layout = self.layout
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split = layout.split()
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col = split.column(align=True)
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col.prop(mat, "diffuse_color")
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classes = (
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MATERIAL_MT_specials,
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MATERIAL_UL_matslots,
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@@ -223,8 +242,10 @@ classes = (
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EEVEE_MATERIAL_PT_context_material,
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EEVEE_MATERIAL_PT_surface,
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EEVEE_MATERIAL_PT_options,
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MATERIAL_PT_viewport,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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