PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix.
This makes useful stuff like multiplying a vector location by an object matrix possible.
ob = bpy.data.scenes[0].objects[0]
print (ob.data.verts[0].co * ob.matrix)
Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation
* MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array.
* KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition.
* 2.5 python api now initializes modules BGL, Mathutils and Geometry
* modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build.
* added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
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@@ -75,7 +75,7 @@ static struct PyMethodDef Quaternion_methods[] = {
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//----------------------------------Mathutils.Quaternion() --------------
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static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
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{
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PyObject *listObject = NULL, *n, *q, *f;
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PyObject *listObject = NULL, *n, *q;
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int size, i;
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float quat[4], scalar;
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double norm = 0.0f, angle = 0.0f;
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@@ -159,7 +159,6 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
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}
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quat[i] = scalar;
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Py_DECREF(f);
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Py_DECREF(q);
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}
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if(size == 3){ //calculate the quat based on axis/angle
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