Cleanup: spelling
This commit is contained in:
@@ -54,7 +54,7 @@ static void covariance_m_vn_ex_task_cb(
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int k;
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int k;
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/* Covariance matrices are always symetrical, so we can compute only one half of it,
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/* Covariance matrices are always symmetrical, so we can compute only one half of it,
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* and mirror it to the other half (at the end of the func).
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* and mirror it to the other half (at the end of the func).
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*
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*
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* This allows using a flat loop of n*n with same results as imbricated one over half the matrix:
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* This allows using a flat loop of n*n with same results as imbricated one over half the matrix:
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@@ -728,7 +728,7 @@ TaskPool *BLI_task_pool_create_background(TaskScheduler *scheduler, void *userda
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/**
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/**
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* Similar to BLI_task_pool_create() but does not schedule any tasks for execution
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* Similar to BLI_task_pool_create() but does not schedule any tasks for execution
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* for until BLI_task_pool_work_and_wait() is called. This helps reducing therading
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* for until BLI_task_pool_work_and_wait() is called. This helps reducing threading
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* overhead when pushing huge amount of small initial tasks from the main thread.
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* overhead when pushing huge amount of small initial tasks from the main thread.
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*/
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*/
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TaskPool *BLI_task_pool_create_suspended(TaskScheduler *scheduler, void *userdata)
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TaskPool *BLI_task_pool_create_suspended(TaskScheduler *scheduler, void *userdata)
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@@ -846,7 +846,7 @@ static int gizmo_cage2d_modal(
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return OPERATOR_RUNNING_MODAL;
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return OPERATOR_RUNNING_MODAL;
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}
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}
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/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
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/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
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* no matter the size of the rectangle, mouse coorts are scaled to unit space.
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* no matter the size of the rectangle, mouse coords are scaled to unit space.
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* The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
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* The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
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*
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*
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* - The cursor offset are multiplied by 'dims'.
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* - The cursor offset are multiplied by 'dims'.
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@@ -1730,7 +1730,7 @@ void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph
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}
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}
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if ((wm == NULL) || ED_screen_animation_playing(wm)) {
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if ((wm == NULL) || ED_screen_animation_playing(wm)) {
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/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
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/* don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
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* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
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* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
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*/
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*/
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dflag |= GP_DRAWDATA_NO_ONIONS;
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dflag |= GP_DRAWDATA_NO_ONIONS;
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@@ -1350,9 +1350,10 @@ static void gp_free_stroke(bGPdata *gpd, bGPDframe *gpf, bGPDstroke *gps)
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gp_update_cache(gpd);
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gp_update_cache(gpd);
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}
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}
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/* analyze points to be removed when soft eraser is used
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/**
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* to avoid that segments gets the end points rounded. This
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* Analyze points to be removed when soft eraser is used
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* round cpas breaks the artistic effect.
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* to avoid that segments gets the end points rounded.
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* The round caps breaks the artistic effect.
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*/
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*/
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static void gp_stroke_soft_refine(bGPDstroke *gps, const float cull_thresh)
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static void gp_stroke_soft_refine(bGPDstroke *gps, const float cull_thresh)
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{
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{
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@@ -2020,7 +2021,7 @@ static tGPsdata *gp_session_initpaint(bContext *C, wmOperator *op)
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/* Create new context data */
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/* Create new context data */
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p = MEM_callocN(sizeof(tGPsdata), "GPencil Drawing Data");
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p = MEM_callocN(sizeof(tGPsdata), "GPencil Drawing Data");
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/* Try to initialise context data
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/* Try to initialize context data
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* WARNING: This may not always succeed (e.g. using GP in an annotation-only context)
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* WARNING: This may not always succeed (e.g. using GP in an annotation-only context)
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*/
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*/
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if (gp_session_initdata(C, op, p) == 0) {
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if (gp_session_initdata(C, op, p) == 0) {
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@@ -100,8 +100,8 @@ static int cachefile_open_exec(bContext *C, wmOperator *op)
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/* hook into UI */
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/* hook into UI */
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PropertyPointerRNA *pprop = op->customdata;
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PropertyPointerRNA *pprop = op->customdata;
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if (pprop->prop) {
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if (pprop->prop) {
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/* when creating new ID blocks, use is already 1, but RNA
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/* When creating new ID blocks, use is already 1, but RNA
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* pointer se also increases user, so this compensates it */
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* pointer see also increases user, so this compensates it. */
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id_us_min(&cache_file->id);
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id_us_min(&cache_file->id);
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PointerRNA idptr;
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PointerRNA idptr;
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@@ -3605,7 +3605,7 @@ void MESH_OT_select_less(wmOperatorType *ot)
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* \{ */
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* \{ */
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/**
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/**
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* Check if we're connected to another selected efge.
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* Check if we're connected to another selected edge.
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*/
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*/
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static bool bm_edge_is_select_isolated(BMEdge *e)
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static bool bm_edge_is_select_isolated(BMEdge *e)
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{
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{
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@@ -4163,8 +4163,8 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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*/
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*/
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ED_refresh_viewport_fps(C);
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ED_refresh_viewport_fps(C);
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/* recalculate the timestep for the timer now that we've finished calculating this,
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/* Recalculate the time-step for the timer now that we've finished calculating this,
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* since the frames-per-second value may have been changed
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* since the frames-per-second value may have been changed.
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*/
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*/
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/* TODO: this may make evaluation a bit slower if the value doesn't change... any way to avoid this? */
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/* TODO: this may make evaluation a bit slower if the value doesn't change... any way to avoid this? */
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wt->timestep = (1.0 / FPS);
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wt->timestep = (1.0 / FPS);
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@@ -1683,7 +1683,7 @@ static void do_wpaint_brush_blur_task_cb_ex(
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{
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{
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/* Test to see if the vertex coordinates are within the spherical brush region. */
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/* Test to see if the vertex coordinates are within the spherical brush region. */
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if (sculpt_brush_test_sq_fn(&test, vd.co)) {
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if (sculpt_brush_test_sq_fn(&test, vd.co)) {
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/* For grid based pbvh, take the vert whose loop coopresponds to the current grid.
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/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
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* Otherwise, take the current vert. */
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* Otherwise, take the current vert. */
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const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
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const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
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const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
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const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
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@@ -1780,7 +1780,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
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{
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{
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/* Test to see if the vertex coordinates are within the spherical brush region. */
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/* Test to see if the vertex coordinates are within the spherical brush region. */
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if (sculpt_brush_test_sq_fn(&test, vd.co)) {
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if (sculpt_brush_test_sq_fn(&test, vd.co)) {
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/* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
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/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
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* Otherwise, take the current vert. */
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* Otherwise, take the current vert. */
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const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
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const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
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const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
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const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
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@@ -1611,15 +1611,15 @@ static void bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert
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return;
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return;
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}
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}
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/* Project the direction to the vertex normal and create an aditional
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/* Project the direction to the vertex normal and create an additional
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* parallel vector. */
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* parallel vector. */
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float dir_a[3], dir_b[3];
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float dir_a[3], dir_b[3];
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cross_v3_v3v3(dir_a, direction, v->no);
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cross_v3_v3v3(dir_a, direction, v->no);
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cross_v3_v3v3(dir_b, dir_a, v->no);
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cross_v3_v3v3(dir_b, dir_a, v->no);
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/* The four vectors which will be used for smoothing.
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/* The four vectors which will be used for smoothing.
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* Ocasionally less than 4 verts match the requirements in that case
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* Occasionally less than 4 verts match the requirements in that case
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* use v as fallback. */
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* use 'v' as fallback. */
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BMVert *pos_a = v;
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BMVert *pos_a = v;
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BMVert *neg_a = v;
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BMVert *neg_a = v;
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BMVert *pos_b = v;
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BMVert *pos_b = v;
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@@ -204,8 +204,8 @@ void outliner_cleanup_tree(SpaceOutliner *soops)
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/**
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/**
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* Free \a element and its sub-tree and remove its link in \a parent_subtree.
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* Free \a element and its sub-tree and remove its link in \a parent_subtree.
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*
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*
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* \note Does not remove the TreeStoreElem of \a element!
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* \note Does not remove the #TreeStoreElem of \a element!
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* \param parent_subtree: Subtree of the parent element, so the list containing \a element.
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* \param parent_subtree: Sub-tree of the parent element, so the list containing \a element.
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*/
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*/
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void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree)
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void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree)
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{
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{
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@@ -1619,7 +1619,7 @@ static TreeElement *outliner_find_first_desired_element_at_y_recursive(
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* Find the first element that passes a test starting from a reference vertical coordinate
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* Find the first element that passes a test starting from a reference vertical coordinate
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*
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*
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* If the element that is in the position is not what we are looking for, keep looking for its
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* If the element that is in the position is not what we are looking for, keep looking for its
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* children, siblings, and eventually, aunts, cousins, disntant families, ...
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* children, siblings, and eventually, aunts, cousins, distant families, ... etc.
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*
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*
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* Basically we keep going up and down the outliner tree from that point forward, until we find
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* Basically we keep going up and down the outliner tree from that point forward, until we find
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* what we are looking for. If we are past the visible range and we can't find a valid element
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* what we are looking for. If we are past the visible range and we can't find a valid element
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@@ -1171,8 +1171,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
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CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
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CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
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{
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{
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/* this is a bit dodjy, there should only be ONE object with this name,
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/* This is a bit dodgy, there should only be ONE object with this name,
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* but library objects can mess this up */
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* but library objects can mess this up. */
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if (STREQ(name, base->object->id.name + 2)) {
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if (STREQ(name, base->object->id.name + 2)) {
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ED_object_base_activate(C, base);
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ED_object_base_activate(C, base);
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ED_object_base_select(base, BA_SELECT);
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ED_object_base_select(base, BA_SELECT);
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@@ -2400,10 +2400,10 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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/* keymap for shortcut header prints */
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/* keymap for shortcut header prints */
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t->keymap = WM_keymap_active(CTX_wm_manager(C), op->type->modalkeymap);
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t->keymap = WM_keymap_active(CTX_wm_manager(C), op->type->modalkeymap);
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/* Stupid code to have Ctrl-Click on gizmo work ok
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/* Stupid code to have Ctrl-Click on gizmo work ok.
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*
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*
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* do this only for translation/rotation/resize due to only this
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* Do this only for translation/rotation/resize because only these
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* moded are available from gizmo and doing such check could
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* modes are available from gizmo and doing such check could
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* lead to keymap conflicts for other modes (see #31584)
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* lead to keymap conflicts for other modes (see #31584)
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*/
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*/
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if (ELEM(mode, TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE)) {
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if (ELEM(mode, TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE)) {
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@@ -707,7 +707,7 @@ enum {
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T_POINTS = 1 << 6,
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T_POINTS = 1 << 6,
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/**
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/**
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* Apply matrix #TransDataContainer.matrix, this avoids having to have duplicate check all over
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* Apply matrix #TransDataContainer.matrix, this avoids having to have duplicate check all over
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* that happen to apply to spesiifc modes (edit & pose for eg). */
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* that happen to apply to specific modes (edit & pose for eg). */
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T_LOCAL_MATRIX = 1 << 7,
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T_LOCAL_MATRIX = 1 << 7,
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/** restrictions flags */
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/** restrictions flags */
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@@ -751,7 +751,7 @@ typedef enum eNlaStrip_Flag {
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// NLASTRIP_FLAG_SELECT_R = (1<<3), // right handle selected
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// NLASTRIP_FLAG_SELECT_R = (1<<3), // right handle selected
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/* NLA strip uses the same action that the action being tweaked uses
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/* NLA strip uses the same action that the action being tweaked uses
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* (not set for the twaking one though) */
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* (not set for the tweaking one though). */
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NLASTRIP_FLAG_TWEAKUSER = (1<<4),
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NLASTRIP_FLAG_TWEAKUSER = (1<<4),
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/* controls driven by local F-Curves */
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/* controls driven by local F-Curves */
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@@ -141,7 +141,7 @@ typedef struct Panel {
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/** Defined as UI_MAX_NAME_STR. */
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/** Defined as UI_MAX_NAME_STR. */
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char panelname[64], tabname[64];
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char panelname[64], tabname[64];
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/** Panelname is identifier for restoring location. */
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/** Panel name is identifier for restoring location. */
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char drawname[64];
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char drawname[64];
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/** Offset within the region. */
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/** Offset within the region. */
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int ofsx, ofsy;
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int ofsx, ofsy;
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@@ -154,7 +154,7 @@ typedef struct Panel {
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short flag, runtime_flag;
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short flag, runtime_flag;
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short control;
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short control;
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short snap;
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short snap;
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/** Panels are aligned according to increasing sortorder. */
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/** Panels are aligned according to increasing sort-order. */
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int sortorder;
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int sortorder;
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/** This panel is tabbed in *paneltab. */
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/** This panel is tabbed in *paneltab. */
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struct Panel *paneltab;
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struct Panel *paneltab;
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@@ -165,15 +165,16 @@ typedef struct Panel {
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} Panel;
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} Panel;
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/* Notes on Panel Catogories:
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/**
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* Notes on Panel Categories:
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*
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*
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* ar->panels_category (PanelCategoryDyn) is a runtime only list of categories collected during draw.
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* - #ARegion.panels_category (#PanelCategoryDyn) is a runtime only list of categories collected during draw.
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*
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*
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* ar->panels_category_active (PanelCategoryStack) is basically a list of strings (category id's).
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* - #ARegion.panels_category_active (#PanelCategoryStack) is basically a list of strings (category id's).
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*
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*
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* Clicking on a tab moves it to the front of ar->panels_category_active,
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* Clicking on a tab moves it to the front of ar->panels_category_active,
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* If the context changes so this tab is no longer displayed,
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* If the context changes so this tab is no longer displayed,
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* then the first-most tab in ar->panels_category_active is used.
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* then the first-most tab in #ARegion.panels_category_active is used.
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*
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*
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* This way you can change modes and always have the tab you last clicked on.
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* This way you can change modes and always have the tab you last clicked on.
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*/
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*/
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@@ -634,4 +635,5 @@ enum {
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#define RGN_DRAWING 4
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#define RGN_DRAWING 4
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#define RGN_DRAW_REFRESH_UI 8 /* re-create uiBlock's where possible */
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#define RGN_DRAW_REFRESH_UI 8 /* re-create uiBlock's where possible */
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#define RGN_DRAW_NO_REBUILD 16
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#define RGN_DRAW_NO_REBUILD 16
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#endif
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#endif /* __DNA_SCREEN_TYPES_H__ */
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@@ -142,7 +142,7 @@ typedef struct WorkSpace {
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/**
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/**
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* BAD DESIGN WARNING:
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* BAD DESIGN WARNING:
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* This is a workaround for the topbar not knowing which tools spac */
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* This is a workaround for the topbar not knowing which tools spec. */
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char tools_space_type;
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char tools_space_type;
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/** Type is different for each space-type. */
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/** Type is different for each space-type. */
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char tools_mode;
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char tools_mode;
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Reference in New Issue
Block a user