Orange: Node previews now draw standard backdrop to show alpha better.
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@@ -1013,7 +1013,7 @@ static void shade_lamp_loop_preview(ShadeInput *shi, ShadeResult *shr)
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if(inp>1.0f) inp= 1.0f;
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shr->alpha= (1.0f-inp)*shr->alpha+inp;
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}
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}
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}
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}
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static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y, char *rect, short pr_rectx, short pr_recty)
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