Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible

This commit is contained in:
2019-05-17 15:02:47 +02:00
parent 97d22e12b5
commit ec3940ab0a
11 changed files with 64 additions and 86 deletions

View File

@@ -283,7 +283,7 @@ void EEVEE_temporal_sampling_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data
if ((effects->enabled_effects & (EFFECT_TAA | EFFECT_TAA_REPROJECT)) != 0) {
struct GPUShader *sh = EEVEE_shaders_taa_resolve_sh_get(effects->enabled_effects);
psl->taa_resolve = DRW_pass_create("Temporal AA Resolve", DRW_STATE_WRITE_COLOR);
DRW_PASS_CREATE(psl->taa_resolve, DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->taa_resolve);
DRW_shgroup_uniform_texture_ref(grp, "colorHistoryBuffer", &txl->taa_history);