Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
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intern/cycles/graph/node.h
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90
intern/cycles/graph/node.h
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/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "node_type.h"
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#include "util_map.h"
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#include "util_param.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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struct Node;
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struct NodeType;
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struct Transform;
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/* Node */
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struct Node
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{
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explicit Node(const NodeType *type, ustring name = ustring());
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virtual ~Node();
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/* set values */
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void set(const SocketType& input, bool value);
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void set(const SocketType& input, int value);
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void set(const SocketType& input, float value);
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void set(const SocketType& input, float2 value);
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void set(const SocketType& input, float3 value);
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void set(const SocketType& input, ustring value);
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void set(const SocketType& input, const Transform& value);
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void set(const SocketType& input, Node *value);
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/* set array values. the memory from the input array will taken over
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* by the node and the input array will be empty after return */
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void set(const SocketType& input, array<bool>& value);
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void set(const SocketType& input, array<int>& value);
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void set(const SocketType& input, array<float>& value);
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void set(const SocketType& input, array<float2>& value);
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void set(const SocketType& input, array<float3>& value);
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void set(const SocketType& input, array<ustring>& value);
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void set(const SocketType& input, array<Transform>& value);
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void set(const SocketType& input, array<Node*>& value);
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/* get values */
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bool get_bool(const SocketType& input) const;
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int get_int(const SocketType& input) const;
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float get_float(const SocketType& input) const;
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float2 get_float2(const SocketType& input) const;
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float3 get_float3(const SocketType& input) const;
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ustring get_string(const SocketType& input) const;
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Transform get_transform(const SocketType& input) const;
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Node *get_node(const SocketType& input) const;
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/* get array values */
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const array<bool>& get_bool_array(const SocketType& input) const;
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const array<int>& get_int_array(const SocketType& input) const;
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const array<float>& get_float_array(const SocketType& input) const;
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const array<float2>& get_float2_array(const SocketType& input) const;
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const array<float3>& get_float3_array(const SocketType& input) const;
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const array<ustring>& get_string_array(const SocketType& input) const;
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const array<Transform>& get_transform_array(const SocketType& input) const;
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const array<Node*>& get_node_array(const SocketType& input) const;
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/* default values */
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bool has_default_value(const SocketType& input) const;
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/* modified */
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bool modified(const Node& other);
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ustring name;
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const NodeType *type;
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};
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CCL_NAMESPACE_END
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