BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
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@@ -1444,7 +1444,7 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
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* this is closer to making a copy of the object - in-place. */
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if (gob) {
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ob->rotmode = target->rotmode;
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mult_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
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mul_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
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if (gob->dup_group) { /* should always be true */
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float tvec[3];
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copy_v3_v3(tvec, gob->dup_group->dupli_ofs);
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@@ -1673,9 +1673,9 @@ void BKE_object_apply_mat4(Object *ob, float mat[4][4], const bool use_compat, c
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if (use_parent && ob->parent) {
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float rmat[4][4], diff_mat[4][4], imat[4][4];
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mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
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mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
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invert_m4_m4(imat, diff_mat);
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mult_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
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mul_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
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BKE_object_apply_mat4(ob, rmat, use_compat, FALSE);
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/* same as below, use rmat rather than mat */
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@@ -1799,7 +1799,7 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4])
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if (cu->flag & CU_PATH_RADIUS) {
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float tmat[4][4], rmat[4][4];
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scale_m4_fl(tmat, radius);
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mult_m4_m4m4(rmat, tmat, mat);
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mul_m4_m4m4(rmat, tmat, mat);
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copy_m4_m4(mat, rmat);
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}
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@@ -2620,7 +2620,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
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if (ob->proxy_from->proxy_group) { /* transform proxy into group space */
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Object *obg = ob->proxy_from->proxy_group;
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invert_m4_m4(obg->imat, obg->obmat);
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mult_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat);
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mul_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat);
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if (obg->dup_group) { /* should always be true */
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add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
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}
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