BLI_math rename functions:

- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
This commit is contained in:
2013-05-26 18:36:25 +00:00
parent 4cf069a41d
commit ec8d277c64
72 changed files with 254 additions and 256 deletions

View File

@@ -3226,7 +3226,7 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
float fact = reverse ? -1.0 : 1.0;
int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
mult_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
if (totelem[0]) {
pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");