BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
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@@ -3226,7 +3226,7 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
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float fact = reverse ? -1.0 : 1.0;
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int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
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mult_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
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mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
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if (totelem[0]) {
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pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
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