T79811 MacOS: Edit Mode - vertex/edge/face selection is missing
This is quite embarassing... it was returning the base instance instead of the correct vao. No wonder that it was causing crash and at most drawing issues.
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@@ -249,7 +249,7 @@ GLuint GLVaoCache::base_instance_vao_get(GPUBatch *batch, int i_first)
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base_instance_ = i_first;
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GLVertArray::update_bindings(vao_base_instance_, batch, interface_, i_first);
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}
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return base_instance_;
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return vao_base_instance_;
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}
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GLuint GLVaoCache::vao_get(GPUBatch *batch)
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