Merged 15771:15912 from trunk
This commit is contained in:
@@ -1469,6 +1469,8 @@ PyObject *Armature_Init(void)
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PyConstant_NewInt("BONE_SELECTED", BONE_SELECTED));
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PyModule_AddObject(module, "TIP_SELECTED",
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PyConstant_NewInt("TIP_SELECTED", BONE_TIPSEL));
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PyModule_AddObject(module, "LOCKED_EDIT",
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PyConstant_NewInt("LOCKED_EDIT", BONE_EDITMODE_LOCKED));
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PyModule_AddObject(module, "OCTAHEDRON",
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PyConstant_NewInt("OCTAHEDRON", ARM_OCTA));
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@@ -368,6 +368,10 @@ static PyObject *EditBone_getOptions(BPy_EditBone *self, void *closure)
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if (PyList_Append(list,
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EXPP_GetModuleConstant("Blender.Armature", "TIP_SELECTED")) == -1)
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goto RuntimeError;
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if(self->editbone->flag & BONE_EDITMODE_LOCKED)
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if (PyList_Append(list,
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EXPP_GetModuleConstant("Blender.Armature", "LOCKED_EDIT")) == -1)
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goto RuntimeError;
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}else{
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if(self->flag & BONE_CONNECTED)
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if (PyList_Append(list,
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@@ -401,6 +405,10 @@ static PyObject *EditBone_getOptions(BPy_EditBone *self, void *closure)
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if (PyList_Append(list,
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EXPP_GetModuleConstant("Blender.Armature", "TIP_SELECTED")) == -1)
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goto RuntimeError;
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if(self->flag & BONE_EDITMODE_LOCKED)
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if (PyList_Append(list,
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EXPP_GetModuleConstant("Blender.Armature", "LOCKED_EDIT")) == -1)
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goto RuntimeError;
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}
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return list;
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@@ -422,7 +430,7 @@ static int EditBone_CheckValidConstant(PyObject *constant)
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return 0;
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if (!STREQ3(PyString_AsString(name), "CONNECTED", "HINGE", "NO_DEFORM") &&
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!STREQ3(PyString_AsString(name), "ROOT_SELECTED", "BONE_SELECTED", "TIP_SELECTED") &&
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!STREQ2(PyString_AsString(name), "MULTIPLY", "HIDDEN_EDIT"))
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!STREQ3(PyString_AsString(name), "MULTIPLY", "HIDDEN_EDIT", "LOCKED_EDIT"))
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return 0;
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else
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return 1;
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@@ -89,6 +89,8 @@ Example::
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@type BONE_SELECTED: Constant
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@var TIP_SELECTED: Tip of the Bone is selected
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@type TIP_SELECTED: Constant
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@var LOCKED_EDIT: Prevents the bone from being transformed in editmode
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@type LOCKED_EDIT: Constant
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@var OCTAHEDRON: Bones drawn as octahedrons
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@type OCTAHEDRON: Constant
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@var STICK: Bones drawn as a line
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@@ -286,6 +288,7 @@ class Bone:
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- Armature.ROOT_SELECTED: Selection of root ball of bone
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- Armature.BONE_SELECTED: Selection of bone
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- Armature.TIP_SELECTED: Selection of tip ball of bone
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- Armature.LOCKED_EDIT: Prevents the bone from being transformed in editmode
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@type options: List of Constants
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@ivar subdivision: The number of bone subdivisions.
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@type subdivision: Int
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@@ -56,6 +56,7 @@ struct View3D; /* keep me up here */
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#include "gen_utils.h"
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#include "gen_library.h"
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#include "../BPY_extern.h" /* for BPY_do_all_scripts() */
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#include "Scene.h"
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#include "Group.h"
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@@ -469,19 +470,20 @@ PyObject *M_Render_EnableDispWin( PyObject * self )
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PyObject *RenderData_Render( BPy_RenderData * self )
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{
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Scene *oldsce;
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/* unlock to prevent a deadlock when there are pynodes: */
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PyThreadState *tstate = NULL;
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if (!G.background) {
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oldsce = G.scene;
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set_scene( self->scene );
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tstate = PyEval_SaveThread();
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BIF_do_render( 0 );
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set_scene( oldsce );
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}
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else { /* background mode (blender -b file.blend -P script) */
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int slink_flag = 0;
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Render *re= RE_NewRender(G.scene->id.name);
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int end_frame = G.scene->r.efra;
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if (G.scene != self->scene)
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@@ -490,11 +492,25 @@ PyObject *RenderData_Render( BPy_RenderData * self )
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G.scene->r.efra = G.scene->r.sfra;
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if (G.f & G_DOSCRIPTLINKS) {
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BPY_do_all_scripts(SCRIPT_RENDER);
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G.f &= ~G_DOSCRIPTLINKS; /* avoid FRAMECHANGED events*/
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slink_flag = 1;
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}
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tstate = PyEval_SaveThread();
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
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if (slink_flag) {
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G.f |= G_DOSCRIPTLINKS;
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BPY_do_all_scripts(SCRIPT_POSTRENDER);
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}
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G.scene->r.efra = end_frame;
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}
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PyEval_RestoreThread(tstate);
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Py_RETURN_NONE;
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}
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@@ -565,12 +581,13 @@ PyObject *RenderData_SaveRenderedImage ( BPy_RenderData * self, PyObject *args )
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PyObject *RenderData_RenderAnim( BPy_RenderData * self )
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{
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Scene *oldsce;
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/* this prevents a deadlock when there are pynodes: */
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PyThreadState *tstate = PyEval_SaveThread();
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/* unlock to prevent a deadlock when there are pynodes: */
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PyThreadState *tstate = NULL;
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if (!G.background) {
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oldsce = G.scene;
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set_scene( self->scene );
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tstate = PyEval_SaveThread();
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BIF_do_render( 1 );
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set_scene( oldsce );
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}
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@@ -584,8 +601,17 @@ PyObject *RenderData_RenderAnim( BPy_RenderData * self )
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if (G.scene->r.sfra > G.scene->r.efra)
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return EXPP_ReturnPyObjError (PyExc_RuntimeError,
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"start frame must be less or equal to end frame");
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if (G.f & G_DOSCRIPTLINKS)
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BPY_do_all_scripts(SCRIPT_RENDER);
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tstate = PyEval_SaveThread();
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RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
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if (G.f & G_DOSCRIPTLINKS)
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BPY_do_all_scripts(SCRIPT_POSTRENDER);
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}
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PyEval_RestoreThread(tstate);
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Py_RETURN_NONE;
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}
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