Fix: OpenGL renders on graphics cards which do not support non-power-of-two

textures were stretched and the wrong size.
This commit is contained in:
2011-10-28 16:57:06 +00:00
parent 7627a742ab
commit ed77c356fc
5 changed files with 29 additions and 22 deletions

View File

@@ -790,7 +790,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
tex->fb = NULL;
}
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
{
/* push attributes */
glPushAttrib(GL_ENABLE_BIT);
@@ -801,7 +801,7 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
/* push matrices and set default viewport and matrix */
glViewport(0, 0, tex->w, tex->h);
glViewport(0, 0, w, h);
GG.currentfb = tex->fb->object;
glMatrixMode(GL_PROJECTION);
@@ -859,13 +859,19 @@ struct GPUOffScreen {
GPUFrameBuffer *fb;
GPUTexture *color;
GPUTexture *depth;
/* requested width/height, may be smaller than actual texture size due
to missing non-power of two support, so we compensate for that */
int w, h;
};
GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
{
GPUOffScreen *ofs;
ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
ofs->w= width;
ofs->h= height;
ofs->fb = GPU_framebuffer_create();
if(!ofs->fb) {
@@ -873,24 +879,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
return NULL;
}
ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
ofs->depth = GPU_texture_create_depth(width, height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
}
if(*width!=ofs->depth->w || *height!=ofs->depth->h) {
*width= ofs->depth->w;
*height= ofs->depth->h;
printf("Offscreen size differs from given size!\n");
}
if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
ofs->color = GPU_texture_create_2D(width, height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
@@ -921,7 +921,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs)
{
glDisable(GL_SCISSOR_TEST);
GPU_framebuffer_texture_bind(ofs->fb, ofs->color);
GPU_framebuffer_texture_bind(ofs->fb, ofs->color, ofs->w, ofs->h);
}
void GPU_offscreen_unbind(GPUOffScreen *ofs)
@@ -931,6 +931,11 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs)
glEnable(GL_SCISSOR_TEST);
}
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
{
glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
}
/* GPUShader */
struct GPUShader {