Cleanup: Python GPU: Use consistent prefixes for local API

It was not following the own documentation at the top code that mentions
that for local API the prefix is "bpygpu_".
This commit is contained in:
2021-02-11 13:53:20 -03:00
parent a608313860
commit ed817d62bd
9 changed files with 20 additions and 20 deletions

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@@ -122,16 +122,16 @@ PyObject *BPyInit_gpu(void)
mod = PyModule_Create(&GPU_module_def);
PyModule_AddObject(mod, "types", (submodule = BPyInit_gpu_types()));
PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "matrix", (submodule = BPyInit_gpu_matrix()));
PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "select", (submodule = BPyInit_gpu_select()));
PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
return mod;

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@@ -537,18 +537,18 @@ static struct PyMethodDef py_matrix_methods[] = {
};
PyDoc_STRVAR(py_matrix_doc, "This module provides access to the matrix stack.");
static PyModuleDef BPyGPU_matrix_module_def = {
static PyModuleDef py_matrix_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.matrix",
.m_doc = py_matrix_doc,
.m_methods = py_matrix_methods,
};
PyObject *BPyInit_gpu_matrix(void)
PyObject *bpygpu_matrix_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&BPyGPU_matrix_module_def);
submodule = PyModule_Create(&py_matrix_module_def);
if (PyType_Ready(&BPyGPU_matrix_stack_context_Type) < 0) {
return NULL;

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@@ -20,4 +20,4 @@
#pragma once
PyObject *BPyInit_gpu_matrix(void);
PyObject *bpygpu_matrix_init(void);

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@@ -69,18 +69,18 @@ static struct PyMethodDef py_select_methods[] = {
};
PyDoc_STRVAR(py_select_doc, "This module provides access to selection.");
static PyModuleDef BPyGPU_select_module_def = {
static PyModuleDef py_select_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.select",
.m_doc = py_select_doc,
.m_methods = py_select_methods,
};
PyObject *BPyInit_gpu_select(void)
PyObject *bpygpu_select_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&BPyGPU_select_module_def);
submodule = PyModule_Create(&py_select_module_def);
return submodule;
}

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@@ -20,4 +20,4 @@
#pragma once
PyObject *BPyInit_gpu_select(void);
PyObject *bpygpu_select_init(void);

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@@ -736,7 +736,7 @@ PyDoc_STRVAR(py_shader_module_doc,
"3D_SMOOTH_COLOR\n"
" :Attributes: vec3 pos, vec4 color\n"
" :Uniforms: none\n");
static PyModuleDef BPyGPU_shader_module_def = {
static PyModuleDef py_shader_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.shader",
.m_doc = py_shader_module_doc,
@@ -760,11 +760,11 @@ PyObject *BPyGPUShader_CreatePyObject(GPUShader *shader, bool is_builtin)
return (PyObject *)self;
}
PyObject *BPyInit_gpu_shader(void)
PyObject *bpygpu_shader_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&BPyGPU_shader_module_def);
submodule = PyModule_Create(&py_shader_module_def);
return submodule;
}

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@@ -30,4 +30,4 @@ typedef struct BPyGPUShader {
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
PyObject *BPyInit_gpu_shader(void);
PyObject *bpygpu_shader_init(void);

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@@ -32,16 +32,16 @@
/** \name GPU Types Module
* \{ */
static struct PyModuleDef BPyGPU_types_module_def = {
static struct PyModuleDef py_types_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.types",
};
PyObject *BPyInit_gpu_types(void)
PyObject *bpygpu_types_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&BPyGPU_types_module_def);
submodule = PyModule_Create(&py_types_module_def);
if (PyType_Ready(&BPyGPUVertFormat_Type) < 0) {
return NULL;

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@@ -27,4 +27,4 @@
#include "gpu_py_vertex_buffer.h"
#include "gpu_py_vertex_format.h"
PyObject *BPyInit_gpu_types(void);
PyObject *bpygpu_types_init(void);