remove normalize call in derived mesh GetNormal, its not done anywhere else.
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@@ -424,14 +424,14 @@ MINLINE float normalize_v3(float n[3])
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return normalize_v3_v3(n, n);
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}
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MINLINE void normal_short_to_float_v3(float *out, const short *in)
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MINLINE void normal_short_to_float_v3(float out[3], const short in[3])
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{
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out[0] = in[0]*(1.0f/32767.0f);
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out[1] = in[1]*(1.0f/32767.0f);
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out[2] = in[2]*(1.0f/32767.0f);
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}
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MINLINE void normal_float_to_short_v3(short *out, const float *in)
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MINLINE void normal_float_to_short_v3(short out[3], const float in[3])
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{
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out[0] = (short)(in[0]*32767.0f);
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out[1] = (short)(in[1]*32767.0f);
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