code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.
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@@ -1265,7 +1265,7 @@ void GPU_shader_bind(GPUShader *shader)
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GPU_print_error("Post Shader Bind");
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}
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void GPU_shader_unbind()
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void GPU_shader_unbind(void)
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{
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GPU_print_error("Pre Shader Unbind");
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glUseProgramObjectARB(0);
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