code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.

This commit is contained in:
2013-03-12 08:50:02 +00:00
parent d9960dba31
commit ee3d910f8f
3 changed files with 11 additions and 11 deletions

View File

@@ -70,12 +70,12 @@ static struct {
/* Init / exit */
void GPU_simple_shaders_init()
void GPU_simple_shaders_init(void)
{
memset(&GPU_MATERIAL_STATE, 0, sizeof(GPU_MATERIAL_STATE));
}
void GPU_simple_shaders_exit()
void GPU_simple_shaders_exit(void)
{
int i;
@@ -203,7 +203,7 @@ void GPU_simple_shader_bind(int options)
GPU_MATERIAL_STATE.need_normals = (options & GPU_SHADER_LIGHTING);
}
void GPU_simple_shader_unbind()
void GPU_simple_shader_unbind(void)
{
if (GPU_glsl_support()) {
GPU_shader_unbind();
@@ -234,7 +234,7 @@ void GPU_simple_shader_colors(const float diffuse[3], const float specular[3],
glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, CLAMPIS(shininess, 1, 128));
}
bool GPU_simple_shader_need_normals()
bool GPU_simple_shader_need_normals(void)
{
return GPU_MATERIAL_STATE.need_normals;
}