removed duplicate functionality, macro's and functions existed to check a PyObjects type, now only use macro's

This commit is contained in:
2007-03-15 01:09:14 +00:00
parent a567e43628
commit ee5dc4d0bf
66 changed files with 54 additions and 319 deletions

View File

@@ -1587,25 +1587,25 @@ static PyObject *Object_link( BPy_Object * self, PyObject * args )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an object as argument" );
if( ArmatureObject_Check( py_data ) )
if( BPy_Armature_Check( py_data ) )
data = ( void * ) PyArmature_AsArmature((BPy_Armature*)py_data);
else if( Camera_CheckPyObject( py_data ) )
else if( BPy_Camera_Check( py_data ) )
data = ( void * ) Camera_FromPyObject( py_data );
else if( Lamp_CheckPyObject( py_data ) )
else if( BPy_Lamp_Check( py_data ) )
data = ( void * ) Lamp_FromPyObject( py_data );
else if( Curve_CheckPyObject( py_data ) )
else if( BPy_Curve_Check( py_data ) )
data = ( void * ) Curve_FromPyObject( py_data );
else if( NMesh_CheckPyObject( py_data ) ) {
else if( BPy_NMesh_Check( py_data ) ) {
data = ( void * ) NMesh_FromPyObject( py_data, self->object );
if( !data ) /* NULL means there is already an error */
return NULL;
} else if( Mesh_CheckPyObject( py_data ) )
} else if( BPy_Mesh_Check( py_data ) )
data = ( void * ) Mesh_FromPyObject( py_data, self->object );
else if( Lattice_CheckPyObject( py_data ) )
else if( BPy_Lattice_Check( py_data ) )
data = ( void * ) Lattice_FromPyObject( py_data );
else if( Metaball_CheckPyObject( py_data ) )
else if( BPy_Metaball_Check( py_data ) )
data = ( void * ) Metaball_FromPyObject( py_data );
else if( Text3d_CheckPyObject( py_data ) )
else if( BPy_Text3d_Check( py_data ) )
data = ( void * ) Text3d_FromPyObject( py_data );
/* have we set data to something good? */
@@ -1988,7 +1988,7 @@ static PyObject *Object_join( BPy_Object * self, PyObject * args )
/* Check if the PyObject passed in list is a Blender object. */
for( i = 0; i < list_length; i++ ) {
py_child = PySequence_GetItem( list, i );
if( !Object_CheckPyObject( py_child ) ) {
if( !BPy_Object_Check( py_child ) ) {
/* Cleanup */
free_libblock( &G.main->scene, temp_scene );
Py_DECREF( py_child );
@@ -2084,7 +2084,7 @@ static PyObject *internal_makeParent(Object *parent, PyObject *py_child,
{
Object *child = NULL;
if( Object_CheckPyObject( py_child ) )
if( BPy_Object_Check( py_child ) )
child = ( Object * ) Object_FromPyObject( py_child );
if( child == NULL )
@@ -2843,7 +2843,7 @@ static PyObject *Object_removeProperty( BPy_Object * self, PyObject * args )
/* we accept either a property stringname or actual object */
if( PyTuple_Size( args ) == 1 ) {
PyObject *prop = PyTuple_GET_ITEM( args, 0 );
if( Property_CheckPyObject( prop ) )
if( BPy_Property_Check( prop ) )
py_prop = (BPy_Property *)prop;
else
prop_name = PyString_AsString( prop );
@@ -3100,16 +3100,6 @@ PyObject *Object_CreatePyObject( struct Object * obj )
return ( ( PyObject * ) blen_object );
}
/*****************************************************************************/
/* Function: Object_CheckPyObject */
/* Description: This function returns true when the given PyObject is of the */
/* type Object. Otherwise it will return false. */
/*****************************************************************************/
int Object_CheckPyObject( PyObject * py_obj )
{
return ( py_obj->ob_type == &Object_Type );
}
/*****************************************************************************/
/* Function: Object_FromPyObject */
/* Description: This function returns the Blender object from the given */