UI Buttons:

* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
This commit is contained in:
2009-06-07 13:36:12 +00:00
parent 0a9dea9d7d
commit eecf7722b6
19 changed files with 986 additions and 369 deletions

View File

@@ -140,13 +140,8 @@ static void image_viewmenu(bContext *C, uiLayout *layout, void *arg_unused)
show_uvedit= ED_space_image_show_uvedit(sima, CTX_data_edit_object(C));
/* create menu */
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_view_properties_panel"); // View Properties...
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_image_properties_panel"); // Image Properties...|N
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_realtime_properties_panel"); // Real-time properties...
if(show_paint) uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_paint_panel"); // Paint Tool...|C
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_curves_panel"); // Curves Tool...
if(show_render) uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_compositing_preview_panel"); // Compositing Preview...|Shift P
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_grease_pencil_panel"); // Grease Pencil...
uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_properties");
//if(show_render) uiItemO(layout, NULL, ICON_MENU_PANEL, "IMAGE_OT_toggle_compositing_preview_panel"); // Compositing Preview...|Shift P
uiItemS(layout);