Docs: improve poly_to_tri_count doc-string
It wasn't obvious this can be used for calculating the triangle index from the polygon and loop index.
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@@ -244,10 +244,13 @@ MINLINE int min_axis_v3(const float vec[3])
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}
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/**
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* Simple method to find how many tri's we need when we already know the corner+poly count.
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* Simple function to either:
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* - Calculate how many triangles needed from the total number of polygons + loops.
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* - Calculate the first triangle index from the polygon index & that polygons loop-start.
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*
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* \param poly_count: The number of ngon's/tris (1-2 sided faces will give incorrect results)
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* \param corner_count: also known as loops in BMesh/DNA
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* \param poly_count: The number of polygons or polygon-index
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* (3+ sided faces, 1-2 sided give incorrect results).
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* \param corner_count: The number of corners (also called loop-index).
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*/
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MINLINE int poly_to_tri_count(const int poly_count, const int corner_count)
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{
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