BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
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@@ -187,6 +187,24 @@ Documentation for the GameLogic Module.
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@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
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@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator}
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@group Game Actuator: KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_SAVECFG, KX_GAME_LOADCFG
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@var KX_Game_LOAD: See L{KX_GameActuator}
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@var KX_Game_START: See L{KX_GameActuator}
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@var KX_Game_RESTART: See L{KX_GameActuator}
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@var KX_Game_QUIT: See L{KX_GameActuator}
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@var KX_Game_SAVECFG: See L{KX_GameActuator}
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@var KX_Game_LOADCFG: See L{KX_GameActuator}
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@group Scene Actuator: KX_SCENE_RESTART, KX_SCENE_SET_SCENE, KX_SCENE_SET_CAMERA, KX_SCENE_ADD_FRONT_SCENE, KX_SCENE_ADD_BACK_SCENE, KX_SCENE_REMOVE_SCENE, KX_SCENE_SUSPEND, KX_SCENE_RESUME
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KX_SCENE_RESTART: See L{KX_SceneActuator}
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KX_SCENE_SET_SCENE: See L{KX_SceneActuator}
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KX_SCENE_SET_CAMERA: See L{KX_SceneActuator}
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KX_SCENE_ADD_FRONT_SCENE: See L{KX_SceneActuator}
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KX_SCENE_ADD_BACK_SCENE: See L{KX_SceneActuator}
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KX_SCENE_REMOVE_SCENE: See L{KX_SceneActuator}
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KX_SCENE_SUSPEND: See L{KX_SceneActuator}
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KX_SCENE_RESUME: See L{KX_SceneActuator}
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@group Input Status: KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED
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@var KX_INPUT_NONE: See L{SCA_MouseSensor}
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@var KX_INPUT_JUST_ACTIVATED: See L{SCA_MouseSensor}
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