<sob>dropping OpenGL float buffer drawing... it seems that this isn't

a well supported feature for glDrawPixels(), especially on ATIs crashes
happen with it irregularly. (note; drawing float is a regular opengl 1.0
feature...).

Now all scanline/part updates in renderwindow is converted to 32 bits
before drawing, also the in the UV Image window only 32 bits RGBA is drawn.

What is still float: drawing the final image after render in renderwindow,
and drawing the Z or Alpha in renderwindow and UV image.

Of course we need to test this first. :) Will await reports...
This commit is contained in:
2006-03-09 10:13:37 +00:00
parent aa31da2abf
commit ef346ebd33
2 changed files with 37 additions and 9 deletions

View File

@@ -1490,21 +1490,21 @@ void drawimagespace(ScrArea *sa, void *spacedata)
/* detect if we need to redo the curve map.
ibuf->rect is zero for compositor and render results after change
also: if no curves are active, we only keep the float rect
convert to 32 bits always... drawing float rects isnt supported well (atis)
*/
if(ibuf->rect_float) {
if(image_curves_active(sa)) {
if(ibuf->rect==NULL)
if(ibuf->rect==NULL) {
if(image_curves_active(sa))
curvemapping_do_image(G.sima->cumap, G.sima->image);
else
IMB_rect_from_float(ibuf);
}
else if(ibuf->rect)
imb_freerectImBuf(ibuf);
}
if(ibuf->rect)
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
else
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
// else
// glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
if(sima->flag & SI_USE_ALPHA)
glDisable(GL_BLEND);

View File

@@ -743,6 +743,34 @@ static void renderwin_clear_display_cb(RenderResult *rr)
}
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
static void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, int format, int type, float *rectf)
{
float *rf;
int x, y;
char *rect32, *rc;
/* copy imgw-imgh to a temporal 32 bits rect */
if(img_w<1 || img_h<1) return;
rc= rect32= MEM_mallocN(img_w*img_h*sizeof(int), "temp 32 bits");
for(y=0; y<img_h; y++) {
rf= rectf;
for(x=0; x<img_w; x++, rf+=4, rc+=4) {
rc[0]= FTOCHAR(rf[0]);
rc[1]= FTOCHAR(rf[1]);
rc[2]= FTOCHAR(rf[2]);
rc[3]= FTOCHAR(rf[3]);
}
rectf+= 4*row_w;
}
glaDrawPixelsSafe(fx, fy, img_w, img_h, img_w, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
MEM_freeN(rect32);
}
/* XXX, this is not good, we do this without any regard to state
* ... better is to make this an optimization of a more clear
* implementation. the bug shows up when you do something like
@@ -809,7 +837,7 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
glDrawBuffer(GL_FRONT);
#endif
glPixelZoom(rw->zoom, rw->zoom);
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
GL_RGBA, GL_FLOAT, rectf);
glPixelZoom(1.0, 1.0);
@@ -969,7 +997,7 @@ static void init_test_break_callback()
tmevalue.it_interval.tv_sec = 0;
tmevalue.it_interval.tv_usec = 250000;
/* wanneer de eerste ? */
/* when the first ? */
tmevalue.it_value.tv_sec = 0;
tmevalue.it_value.tv_usec = 10000;