Merge branch 'master' into blender2.8
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@@ -47,6 +47,7 @@ enum {
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void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const struct rcti *input, char mode, int oldhits);
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bool GPU_select_load_id(unsigned int id);
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void GPU_select_finalize(void);
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unsigned int GPU_select_end(void);
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bool GPU_select_query_check_active(void);
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