Code cleanup: use lowercase names for vars
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@@ -1182,7 +1182,7 @@ static void createTransArmatureVerts(TransInfo *t)
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}
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}
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else {
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const float Z[3] = {0.0f, 0.0f, 1.0f};
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const float z_axis[3] = {0.0f, 0.0f, 1.0f};
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if (ebo->flag & BONE_TIPSEL) {
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copy_v3_v3(td->iloc, ebo->tail);
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copy_v3_v3(td->center, (t->around == V3D_LOCAL) ? ebo->head : td->iloc);
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@@ -1199,7 +1199,7 @@ static void createTransArmatureVerts(TransInfo *t)
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if ((ebo->flag & BONE_ROOTSEL) == 0) {
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/* To fix roll, see comments in transform_generic.c::recalcData_objects() */
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td->extra = ebo;
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td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false);
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td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
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}
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td->ext = NULL;
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@@ -1223,7 +1223,7 @@ static void createTransArmatureVerts(TransInfo *t)
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/* To fix roll, see comments in transform_generic.c::recalcData_objects() */
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td->extra = ebo;
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td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false);
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td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
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td->ext = NULL;
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td->val = NULL;
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@@ -813,10 +813,10 @@ static void recalcData_objects(TransInfo *t)
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*/
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for (i = 0; i < t->total; i++, td++) {
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if (td->extra) {
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const float Z[3] = {0.0f, 0.0f, 1.0f};
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const float z_axis[3] = {0.0f, 0.0f, 1.0f};
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ebo = td->extra;
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ebo->roll = td->ival + ED_rollBoneToVector(ebo, Z, false);
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ebo->roll = td->ival + ED_rollBoneToVector(ebo, z_axis, false);
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}
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}
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}
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