Fix T63125: Gpencil: bones cannot be selected in weightpaint mode
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
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@@ -352,6 +352,11 @@ void ED_object_mode_generic_exit(struct Main *bmain,
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struct Object *ob);
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bool ED_object_mode_generic_has_data(struct Depsgraph *depsgraph, struct Object *ob);
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void ED_object_posemode_set_for_weight_paint(struct bContext *C,
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struct Main *bmain,
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struct Object *ob,
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const bool is_mode_set);
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/* object_modifier.c */
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enum {
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MODIFIER_APPLY_DATA = 1,
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