Changed BLI_convertstringcode to replace any number of hashes with the frame number.
somefile_##.png -> somefile_01.png somefile_########-image.png -> somefile_00000001-image.png Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed. To use this function from the python api use scene.render.getFrameFilename()
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@@ -4552,7 +4552,7 @@ static void particles_fluid_step(Object *ob, ParticleSystem *psys, int cfra)
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(ob->fluidsimSettings)) {
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ParticleSettings *part = psys->part;
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ParticleData *pa=0;
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char *suffix = "fluidsurface_particles_#";
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char *suffix = "fluidsurface_particles_####";
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char *suffix2 = ".gz";
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char filename[256];
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char debugStrBuffer[256];
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