cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
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@@ -212,8 +212,11 @@ def islandIntersectUvIsland(source, target, SourceOffset):
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# Edge intersect test
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for ed in edgeLoopsSource:
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for seg in edgeLoopsTarget:
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i = geometry.intersect_line_line_2d(\
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seg[0], seg[1], SourceOffset+ed[0], SourceOffset+ed[1])
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i = geometry.intersect_line_line_2d(seg[0],
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seg[1],
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SourceOffset+ed[0],
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SourceOffset+ed[1],
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)
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if i:
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return 1 # LINE INTERSECTION
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@@ -773,15 +776,16 @@ def main_consts():
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global ROTMAT_2D_POS_45D
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global RotMatStepRotation
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ROTMAT_2D_POS_90D = Matrix.Rotation( radians(90.0), 2)
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ROTMAT_2D_POS_45D = Matrix.Rotation( radians(45.0), 2)
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ROTMAT_2D_POS_90D = Matrix.Rotation(radians(90.0), 2)
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ROTMAT_2D_POS_45D = Matrix.Rotation(radians(45.0), 2)
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RotMatStepRotation = []
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rot_angle = 22.5 #45.0/2
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while rot_angle > 0.1:
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RotMatStepRotation.append([\
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Matrix.Rotation( radians(rot_angle), 2),\
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Matrix.Rotation( radians(-rot_angle), 2)])
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RotMatStepRotation.append([
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Matrix.Rotation(radians(+rot_angle), 2),
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Matrix.Rotation(radians(-rot_angle), 2),
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])
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rot_angle = rot_angle/2.0
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