Swig is unfortunately not an option anymore. This means implementing all
wrapper functionality by hand. * Removed the swig files (*.i and *_wrap.c) * Created initial datablock functionality. Most of it has been copied from the old implementation. * Created some general functions in gen_utils.[ch] * Blender.Get(), Blender.Set() and Blender.Redraw functions should work in a script now. * Started implementation on an Event function call (BPY_do_pyscript) Michel
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source/blender/python/api2_2x/gen_utils.c
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source/blender/python/api2_2x/gen_utils.c
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/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include <Python.h>
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#include <DNA_scriptlink_types.h>
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int StringEqual (char * string1, char * string2)
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{
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return (strcmp(string1, string2)==0);
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}
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PyObject * PythonReturnErrorObject (PyObject * type, char * error_msg)
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{
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PyErr_SetString (type, error_msg);
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return NULL;
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}
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PyObject * PythonIncRef (PyObject *object)
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{
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Py_INCREF (object);
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return (object);
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}
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char * event_to_name(short event)
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{
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switch (event)
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{
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case SCRIPT_FRAMECHANGED:
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return "FrameChanged";
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case SCRIPT_ONLOAD:
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return "OnLoad";
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case SCRIPT_REDRAW:
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return "Redraw";
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default:
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return "Unknown";
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}
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}
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