code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering

This commit is contained in:
2012-08-08 18:37:06 +00:00
parent 0b5a995cfd
commit f0951f58ca
45 changed files with 116 additions and 110 deletions

View File

@@ -138,7 +138,7 @@ static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
static int default_break(void *UNUSED(arg)) { return G.is_break == TRUE; }
static void stats_background(void *UNUSED(arg), RenderStats *rs)
{
@@ -1199,7 +1199,7 @@ static void do_render_fields_blur_3d(Render *re)
/* also check for camera here */
if (camera == NULL) {
printf("ERROR: Cannot render, no camera\n");
G.afbreek = 1;
G.is_break = TRUE;
return;
}
@@ -1495,7 +1495,7 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
bNode *node;
/* default start situation */
G.afbreek = 0;
G.is_break = FALSE;
re->main = bmain;
re->scene = sce;
@@ -2034,7 +2034,7 @@ void RE_SetReports(Render *re, ReportList *reports)
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
{
/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
G.rendering = 1;
G.is_rendering = TRUE;
scene->r.cfra = frame;
@@ -2045,7 +2045,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
do_render_all_options(re);
if (write_still && !G.afbreek) {
if (write_still && !G.is_break) {
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
/* operator checks this but in case its called from elsewhere */
printf("Error: cant write single images with a movie format!\n");
@@ -2062,10 +2062,10 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
BLI_callback_exec(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
BLI_callback_exec(re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
/* UGLY WARNING */
G.rendering = 0;
G.is_rendering = FALSE;
}
static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override)
@@ -2161,16 +2161,16 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering = 1;
G.is_rendering = TRUE;
re->flag |= R_ANIMATION;
if (BKE_imtype_is_movie(scene->r.im_format.imtype))
if (!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
G.afbreek = 1;
G.is_break = TRUE;
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
while (!(G.is_break == 1)) {
int nf = mh->get_next_frame(&re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
@@ -2182,16 +2182,17 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if (re->test_break(re->tbh) == 0) {
if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
G.afbreek = 1;
G.is_break = TRUE;
}
if (G.afbreek == 0) {
if (G.is_break == FALSE) {
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
}
else {
if (re->test_break(re->tbh))
G.afbreek = 1;
if (re->test_break(re->tbh)) {
G.is_break = TRUE;
}
}
}
}
@@ -2247,14 +2248,14 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
totrendered++;
if (re->test_break(re->tbh) == 0) {
if (!G.afbreek)
if (!G.is_break)
if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
G.afbreek = 1;
G.is_break = TRUE;
}
else
G.afbreek = 1;
G.is_break = TRUE;
if (G.afbreek == 1) {
if (G.is_break == TRUE) {
/* remove touched file */
if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_file_size(name) == 0) {
@@ -2265,7 +2266,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
break;
}
if (G.afbreek == 0) {
if (G.is_break == FALSE) {
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
}
@@ -2282,10 +2283,10 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->flag &= ~R_ANIMATION;
BLI_callback_exec(re->main, (ID *)scene, G.afbreek ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
BLI_callback_exec(re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
/* UGLY WARNING */
G.rendering = 0;
G.is_rendering = FALSE;
}
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)