New Compositer option: "Free Unused". In the Node Editor header.
This will free all Node output buffers, while compositing, when not needed anymore. Saves a whole lotta memory, and will enable to use many many more nodes (or high resolution images).
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@@ -170,7 +170,10 @@ void node_buttons(ScrArea *sa)
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}
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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uiDefButS(block, TOG, B_NODE_USESCENE, "Use Nodes", xco+5,0,70,19, &G.scene->use_nodes, 0.0f, 0.0f, 0, 0, "");
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uiDefButS(block, TOG, B_NODE_USESCENE, "Use Nodes", xco+5,0,70,19, &G.scene->use_nodes, 0.0f, 0.0f, 0, 0, "Indicate this Scene will use Nodes and execute them while editing");
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xco+= 80;
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uiDefButBitS(block, TOG, R_COMP_FREE, B_NOP, "Free Unused", xco+5,0,80,19, &G.scene->r.scemode, 0.0f, 0.0f, 0, 0, "Free Nodes that are not used while composite");
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xco+= 80;
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}
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/* always as last */
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