Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit dark. More/better BSDF options can be implemented later. Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet to set a custom tangent, that will follow as part of per-bsdf normals patch.
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@@ -88,6 +88,7 @@ void register_node_type_sh_bsdf_glass(struct bNodeTreeType *ttype);
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void register_node_type_sh_bsdf_translucent(struct bNodeTreeType *ttype);
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void register_node_type_sh_bsdf_transparent(struct bNodeTreeType *ttype);
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void register_node_type_sh_bsdf_velvet(struct bNodeTreeType *ttype);
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void register_node_type_sh_bsdf_anisotropic(struct bNodeTreeType *ttype);
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void register_node_type_sh_emission(struct bNodeTreeType *ttype);
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void register_node_type_sh_holdout(struct bNodeTreeType *ttype);
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void register_node_type_sh_volume_transparent(struct bNodeTreeType *ttype);
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