Cleanup: style, unused
This commit is contained in:
@@ -41,18 +41,20 @@ void studiolight_update_world(StudioLight *sl, WORKBENCH_UBO_World *wd)
|
||||
mul_v3_v3fl(wd->spherical_harmonics_coefs[0], sl->spherical_harmonics_coefs[0], M_1_PI);
|
||||
/* Swizzle to make shader code simpler. */
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
copy_v3_fl3(wd->spherical_harmonics_coefs[i+1], -sl->spherical_harmonics_coefs[3][i],
|
||||
sl->spherical_harmonics_coefs[2][i],
|
||||
-sl->spherical_harmonics_coefs[1][i]);
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i+1], M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
|
||||
copy_v3_fl3(
|
||||
wd->spherical_harmonics_coefs[i + 1],
|
||||
-sl->spherical_harmonics_coefs[3][i],
|
||||
sl->spherical_harmonics_coefs[2][i],
|
||||
-sl->spherical_harmonics_coefs[1][i]);
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
|
||||
}
|
||||
|
||||
/* Precompute as much as we can. See shader code for derivation. */
|
||||
float len_r1[3], lr1_r0[3], p[3], a[3];
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i+1], 0.5f);
|
||||
len_r1[i] = len_v3(wd->spherical_harmonics_coefs[i+1]);
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i+1], 1.0f / len_r1[i]);
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 0.5f);
|
||||
len_r1[i] = len_v3(wd->spherical_harmonics_coefs[i + 1]);
|
||||
mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], 1.0f / len_r1[i]);
|
||||
}
|
||||
/* lr1_r0 = lenR1 / R0; */
|
||||
copy_v3_v3(lr1_r0, wd->spherical_harmonics_coefs[0]);
|
||||
|
||||
Reference in New Issue
Block a user