Orange: enabled compositing in render pipeline.

- New Node "Composite" is output node that puts composited result back
  in render pipeline.
- This then also displays in the render window while editing
- But, only with Scene buttons option "Do Compositor" set
- Then, just press F12 or render anims to see the magic!

For clarity, the former 'Output" node is renamed to "Viewer".
This commit is contained in:
2006-01-24 21:50:23 +00:00
parent 3909f1d4a3
commit f0dae325c3
9 changed files with 223 additions and 131 deletions

View File

@@ -182,10 +182,7 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
/* ************** COMPOSIT NODES *************** */
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_OUTPUT 201
#define CMP_NODE_OUTPUT_RENDER 202
#define CMP_NODE_OUTPUT_FILE 203
#define CMP_NODE_VIEWER 201
#define CMP_NODE_RGB 202
#define CMP_NODE_VALUE 203
#define CMP_NODE_MIX_RGB 204
@@ -200,6 +197,8 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_IMAGE 220
#define CMP_NODE_R_RESULT 221
#define CMP_NODE_COMPOSITE 222
#define CMP_NODE_OUTPUT_FILE 223
/* filter types */
@@ -217,9 +216,10 @@ extern bNodeType *node_all_composit[];
/* API */
struct CompBuf;
void ntreeCompositExecTree(struct bNodeTree *ntree);
struct RenderData;
void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int do_previews);
int ntreeCompositNeedsRender(struct bNodeTree *ntree);
void free_compbuf(struct CompBuf *cbuf); /* internal...*/
#endif

View File

@@ -404,8 +404,8 @@ static void generate_preview(bNode *node, CompBuf *stackbuf)
/* Verification rule: If name changes, a saved socket and its links will be removed! Type changes are OK */
/* **************** OUTPUT ******************** */
static bNodeSocketType cmp_node_output_in[]= {
/* **************** VIEWER ******************** */
static bNodeSocketType cmp_node_viewer_in[]= {
{ SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
@@ -421,7 +421,7 @@ static void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac)
out[3]= *fac;
}
static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
static void node_composit_exec_viewer(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* image assigned to output */
/* stack order input sockets: col, alpha */
@@ -433,9 +433,11 @@ static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in,
/* scene size? */
if(1) {
RenderData *rd= data;
/* re-create output, derive size from scene */
rectx= (G.scene->r.size*G.scene->r.xsch)/100;
recty= (G.scene->r.size*G.scene->r.ysch)/100;
rectx= (rd->size*rd->xsch)/100;
recty= (rd->size*rd->ysch)/100;
if(ima->ibuf) IMB_freeImBuf(ima->ibuf);
ima->ibuf= IMB_allocImBuf(rectx, recty, 32, IB_rectfloat, 0); // do alloc
@@ -468,60 +470,71 @@ static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in,
generate_preview(node, in[0]->data);
}
static bNodeType cmp_node_output= {
/* type code */ CMP_NODE_OUTPUT,
/* name */ "Output",
static bNodeType cmp_node_viewer= {
/* type code */ CMP_NODE_VIEWER,
/* name */ "Viewer",
/* width+range */ 80, 60, 200,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
/* input sock */ cmp_node_output_in,
/* input sock */ cmp_node_viewer_in,
/* output sock */ NULL,
/* storage */ "",
/* execfunc */ node_composit_exec_output
/* execfunc */ node_composit_exec_viewer
};
/* **************** OUTPUT RENDER ******************** */
static bNodeSocketType cmp_node_output_render_in[]= {
/* **************** COMPOSITE ******************** */
static bNodeSocketType cmp_node_composite_in[]= {
{ SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_composit_exec_output_render(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
/* applies to render pipeline */
static void node_composit_exec_composite(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* image assigned to output */
/* stack order input sockets: col, alpha */
if(node->flag & NODE_DO_OUTPUT) { /* only one works on out */
RenderData *rd= data;
if(rd->scemode & R_DOCOMP) {
RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
if(rr) {
RenderLayer *rl= rr->layers.first;
CompBuf *outbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 0); /* no alloc */
CompBuf *outbuf;
outbuf->rect= rl->rectf;
if(rr->rectf)
MEM_freeN(rr->rectf);
outbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 1);
if(in[1]->data==NULL)
composit1_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, do_copy_rgba);
else
composit2_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_copy_a_rgba);
generate_preview(node, outbuf);
/* we give outbuf to rr... */
rr->rectf= outbuf->rect;
outbuf->malloc= 0;
free_compbuf(outbuf);
return;
}
}
else if(in[0]->data)
}
if(in[0]->data)
generate_preview(node, in[0]->data);
}
static bNodeType cmp_node_output_render= {
/* type code */ CMP_NODE_OUTPUT_RENDER,
/* name */ "Render Output",
static bNodeType cmp_node_composite= {
/* type code */ CMP_NODE_COMPOSITE,
/* name */ "Composite",
/* width+range */ 80, 60, 200,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
/* input sock */ cmp_node_output_render_in,
/* input sock */ cmp_node_composite_in,
/* output sock */ NULL,
/* storage */ "",
/* execfunc */ node_composit_exec_output_render
/* execfunc */ node_composit_exec_composite
};
@@ -575,7 +588,9 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **in, b
/* test if image is OK */
if(ima->ok==0) return;
if(ima->ibuf==NULL) {
load_image(ima, IB_rect, G.sce, G.scene->r.cfra);
RenderData *rd= data;
load_image(ima, IB_rect, G.sce, rd->cfra); /* G.sce is current .blend path */
if(ima->ibuf==NULL) {
ima->ok= 0;
return;
@@ -1417,8 +1432,8 @@ static bNodeType cmp_node_blur= {
bNodeType *node_all_composit[]= {
&node_group_typeinfo,
&cmp_node_output,
&cmp_node_output_render,
&cmp_node_viewer,
&cmp_node_composite,
&cmp_node_output_file,
&cmp_node_value,
&cmp_node_rgb,
@@ -1438,15 +1453,34 @@ bNodeType *node_all_composit[]= {
/* ******************* execute and parse ************ */
void ntreeCompositExecTree(bNodeTree *ntree)
/* helper call to detect if theres a render-result node */
int ntreeCompositNeedsRender(bNodeTree *ntree)
{
bNode *node;
if(ntree==NULL) return 1;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_RESULT)
return 1;
}
return 0;
}
/* note; if called without preview, and previews exist, they get updated */
/* render calls it without previews, works nicer for bg render */
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
{
if(ntree==NULL) return;
if(do_preview)
ntreeInitPreview(ntree, 0, 0);
ntreeBeginExecTree(ntree);
/* allocate composit data */
/* allocate composit data? */
ntreeExecTree(ntree, NULL, 0); /* threads */
ntreeExecTree(ntree, rd, 0); /* threads */
ntreeEndExecTree(ntree);
}

View File

@@ -379,6 +379,7 @@ typedef struct Scene {
#define R_EXTENSION 0x0010
#define R_NODE_PREVIEW 0x0020
#define R_DOCOMP 0x0040
/* alphamode */
#define R_ADDSKY 0

View File

@@ -76,8 +76,12 @@ typedef struct RenderResult {
int rectx, recty;
short crop, pad;
/* optional, 32 bits version of (composited?) layers */
/* optional, 32 bits version of picture, used for ogl render and image curves */
int *rect32;
/* if this exists, a copy of one of layers, or result of composited layers */
float *rectf;
/* if this exists, a copy of one of layers, or result of composited layers */
float *rectz;
/* coordinates within final image (after cropping) */
rcti tilerect;
@@ -112,6 +116,7 @@ void RE_FreeAllRender (void);
/* get results and statistics */
RenderResult *RE_GetResult(Render *re);
void RE_GetResultImage(Render *re, RenderResult *rr);
RenderStats *RE_GetStats(Render *re);
void RE_ResultGet32(Render *re, unsigned int *rect);

View File

@@ -37,6 +37,7 @@
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
@@ -153,6 +154,8 @@ static void free_render_result(RenderResult *res)
if(res->rect32)
MEM_freeN(res->rect32);
if(res->rectf)
MEM_freeN(res->rectf);
RE_freeN(res);
}
@@ -196,29 +199,6 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop)
return rr;
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
/* caller is responsible for allocating rect in correct size! */
void RE_ResultGet32(Render *re, unsigned int *rect)
{
if(re->result) {
RenderLayer *rl= re->result->layers.first;
float *fp= rl->rectf;
if(fp) {
int tot= re->rectx*re->recty;
char *cp= (char *)rect;
for(;tot>0; tot--, cp+=4, fp+=4) {
cp[0] = FTOCHAR(fp[0]);
cp[1] = FTOCHAR(fp[1]);
cp[2] = FTOCHAR(fp[2]);
cp[3] = FTOCHAR(fp[3]);
}
return;
}
}
/* else fill with black */
memset(rect, sizeof(int)*re->rectx*re->recty, 0);
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... */
@@ -286,6 +266,7 @@ Render *RE_GetRender(const char *name)
return re;
}
/* if you want to know exactly what has been done */
RenderResult *RE_GetResult(Render *re)
{
if(re)
@@ -293,6 +274,56 @@ RenderResult *RE_GetResult(Render *re)
return NULL;
}
/* fill provided result struct with what's currently active or done */
void RE_GetResultImage(Render *re, RenderResult *rr)
{
memset(rr, sizeof(RenderResult), 0);
if(re && re->result) {
RenderLayer *rl;
rr->rectx= re->result->rectx;
rr->recty= re->result->recty;
rr->rectf= re->result->rectf;
rr->rectz= re->result->rectz;
rr->rect32= re->result->rect32;
/* will become 'active' call */
rl= re->result->layers.first;
if(rr->rectf==NULL)
rr->rectf= rl->rectf;
if(rr->rectz==NULL)
rr->rectz= rl->rectz;
}
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
/* caller is responsible for allocating rect in correct size! */
void RE_ResultGet32(Render *re, unsigned int *rect)
{
RenderResult rres;
RE_GetResultImage(re, &rres);
if(rres.rect32)
memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
else if(rres.rectf) {
float *fp= rres.rectf;
int tot= rres.rectx*rres.recty;
char *cp= (char *)rect;
for(;tot>0; tot--, cp+=4, fp+=4) {
cp[0] = FTOCHAR(fp[0]);
cp[1] = FTOCHAR(fp[1]);
cp[2] = FTOCHAR(fp[2]);
cp[3] = FTOCHAR(fp[3]);
}
}
else
/* else fill with black */
memset(rect, sizeof(int)*re->rectx*re->recty, 0);
}
RenderStats *RE_GetStats(Render *re)
{
return &re->i;
@@ -750,9 +781,14 @@ static void do_render_final(Render *re, Scene *scene)
do_render_seq(re->result);
}
else {
/* first check if theres nodetree with render result */
int do_render= ntreeCompositNeedsRender(scene->nodetree);
/* but.. do we use nodes? */
if(scene->use_nodes==NULL) do_render= 1;
re->scene= scene;
if(do_render) {
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, re->scene->camera);
@@ -763,6 +799,9 @@ static void do_render_final(Render *re, Scene *scene)
else
render_one_frame(re);
}
if(re->r.scemode & R_DOCOMP)
ntreeCompositExecTree(scene->nodetree, &re->r, 0);
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
@@ -905,26 +944,27 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
/* write image or movie */
if(re->test_break()==0) {
RenderResult *rr= re->result;
RenderLayer *rl= rr->layers.first;
RenderResult rres;
RE_GetResultImage(re, &rres);
/* write movie or image */
if(BKE_imtype_is_movie(scene->r.imtype)) {
if(rr->rect32==NULL) {
rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "temp 32 bits rect");
if(rres.rect32==NULL) {
rres.rect32= MEM_mallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
}
RE_ResultGet32(re, rr->rect32);
mh->append_movie(scene->r.cfra, rr->rect32, rr->rectx, rr->recty);
RE_ResultGet32(re, rres.rect32);
mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
printf("Append frame %d", scene->r.cfra);
}
else {
ImBuf *ibuf= IMB_allocImBuf(rr->rectx, rr->recty, scene->r.planes, 0, 0);
ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
int ok;
BKE_makepicstring(name, (scene->r.cfra));
ibuf->rect= rr->rect32; /* if not exists, BKE_write_ibuf makes one */
ibuf->rect_float= rl->rectf;
ibuf->zbuf_float= rl->rectz;
ibuf->rect= rres.rect32; /* if not exists, BKE_write_ibuf makes one */
ibuf->rect_float= rres.rectf;
ibuf->zbuf_float= rres.rectz;
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
IMB_freeImBuf(ibuf); /* imbuf knows which rects are not part of ibuf */

View File

@@ -1212,8 +1212,8 @@ static void render_panel_anim(void)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, R_DOSEQ, 0, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
uiDefButBitS(block, TOG, R_BG_RENDER, 0, "Render Daemon",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene");
uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composit",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);

View File

@@ -60,6 +60,7 @@
#include "BIF_mywindow.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_renderwin.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
@@ -139,9 +140,13 @@ static void snode_handle_recalc(SpaceNode *snode)
BIF_preview_changed(ID_MA); /* signals buttons windows and node editors */
}
else if(snode->treetype==NTREE_COMPOSIT) {
ntreeCompositExecTree(snode->nodetree);
ntreeCompositExecTree(snode->nodetree, &G.scene->r, 1); /* 1 is do_previews */
allqueue(REDRAWNODE, 1);
allqueue(REDRAWIMAGE, 1);
if(G.scene->r.scemode & R_DOCOMP) {
BIF_redraw_render_rect(); /* seems to screwup display? */
mywinset(curarea->win);
}
}
}
@@ -253,7 +258,7 @@ void node_composit_default(Scene *sce)
sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
out= nodeAddNodeType(sce->nodetree, CMP_NODE_OUTPUT, NULL);
out= nodeAddNodeType(sce->nodetree, CMP_NODE_VIEWER, NULL);
out->locx= 300.0f; out->locy= 300.0f;
in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_RESULT, NULL);
@@ -1129,7 +1134,7 @@ static void node_add_menu(SpaceNode *snode)
}
else if(snode->treetype==NTREE_COMPOSIT) {
/* compo menu, still hardcoded defines... solve */
event= pupmenu("Add Node%t|Output%x201|Render Output%x202|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
event= pupmenu("Add Node%t|Render Result %x221|Composite %x222|Viewer%x201|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
if(event<1) return;
}
else return;

View File

@@ -287,10 +287,11 @@ static void renderwin_draw_render_info(RenderWin *rw)
static void renderwin_draw(RenderWin *rw, int just_clear)
{
RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
RenderResult rres;
if(rr) {
RenderLayer *rl= rr->layers.first;
RE_GetResultImage(RE_GetRender("Render"), &rres);
if(rres.rectf) {
float fullrect[2][2];
int set_back_mainwindow;
rcti rect;
@@ -328,10 +329,10 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
// glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
else {
if(rr->rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
else if(rl->rectf)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
if(rres.rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rres.rect32);
else if(rres.rectf)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_FLOAT, rres.rectf);
}
glPixelZoom(1.0, 1.0);
}
@@ -360,25 +361,26 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
static void renderwin_mouse_moved(RenderWin *rw)
{
RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
RenderLayer *rl= (rr?rr->layers.first:NULL);
RenderResult rres;
RE_GetResultImage(RE_GetRender("Render"), &rres);
if (rw->flags & RW_FLAGS_PIXEL_EXAMINING) {
int imgco[2], ofs=0;
char buf[128];
// char *pxl;
char *pxl;
if (rl && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
// pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
// ofs= sprintf(buf, "R: %d G: %d B: %d A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
if (rl->rectf) {
float *pxlf= rl->rectf + 4*(rr->rectx*imgco[1] + imgco[0]);
if (renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
if (rres.rect32) {
pxl= (char*) &rres.rect32[rres.rectx*imgco[1] + imgco[0]];
ofs= sprintf(buf, "R: %d G: %d B: %d A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
}
if (rres.rectf) {
float *pxlf= rres.rectf + 4*(rres.rectx*imgco[1] + imgco[0]);
ofs+= sprintf(buf+ofs, " | R: %.3f G: %.3f B: %.3f A: %.3f ", pxlf[0], pxlf[1], pxlf[2], pxlf[3]);
}
if (rl->rectz) {
float *pxlz= &rl->rectz[rr->rectx*imgco[1] + imgco[0]];
if (rres.rectz) {
float *pxlz= &rres.rectz[rres.rectx*imgco[1] + imgco[0]];
sprintf(buf+ofs, "| Z: %.3f", *pxlz );
}
@@ -395,8 +397,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -rr->rectx/2, rr->rectx/2);
rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -rr->recty/2, rr->recty/2);
rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -rres.rectx/2, rres.rectx/2);
rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -rres.recty/2, rres.recty/2);
renderwin_queue_redraw(rw);
}
@@ -408,8 +410,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
h-= RW_HEADERY;
renderwin_win_to_ndc(rw, rw->lmouse, ndc);
rw->zoomofs[0]= -0.5*ndc[0]*(w-rr->rectx*rw->zoom)/rw->zoom;
rw->zoomofs[1]= -0.5*ndc[1]*(h-rr->recty*rw->zoom)/rw->zoom;
rw->zoomofs[0]= -0.5*ndc[0]*(w-rres.rectx*rw->zoom)/rw->zoom;
rw->zoomofs[1]= -0.5*ndc[1]*(h-rres.recty*rw->zoom)/rw->zoom;
renderwin_queue_redraw(rw);
}
@@ -721,7 +723,6 @@ static void renderwin_clear_display_cb(RenderResult *rr)
/* can get as well the full picture, as the parts while rendering */
static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *unused)
{
RenderLayer *rl;
rcti win_rct;
float *rectf, fullrect[2][2];
@@ -731,10 +732,13 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *unused)
win_rct.ymax-= RW_HEADERY;
renderwin_get_fullrect(rw, fullrect);
/* find current float rect for display */
rl= rr->layers.first;
/* find current float rect for display, first case is after composit... still weak */
if(rr->rectf)
rectf= rr->rectf;
else {
RenderLayer *rl= rr->layers.first;
rectf= rl->rectf;
}
/* when rendering more pixels than needed, we crop away cruft */
if(rr->crop)
rectf+= 4*(rr->crop*rr->rectx + rr->crop);
@@ -1018,6 +1022,8 @@ void BIF_do_render(int anim)
}
else do_render(anim);
if(G.scene->use_nodes)
allqueue(REDRAWNODE, 1);
if (slink_flag) G.f |= G_DOSCRIPTLINKS;
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER);
}

View File

@@ -88,7 +88,7 @@ static void save_rendered_image_cb(char *name)
{
char str[FILE_MAXDIR+FILE_MAXFILE];
if(BLI_testextensie(str,".blend")) {
if(BLI_testextensie(name,".blend")) {
error("Wrong filename");
return;
}
@@ -102,16 +102,17 @@ static void save_rendered_image_cb(char *name)
BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
if(saveover(str)) {
RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
RenderLayer *rl= rr->layers.first;
RenderResult rres;
ImBuf *ibuf;
RE_GetResultImage(RE_GetRender("Render"), &rres);
waitcursor(1); /* from screen.c */
ibuf= IMB_allocImBuf(rr->rectx, rr->recty, G.scene->r.planes, 0, 0);
ibuf->rect= rr->rect32;
ibuf->rect_float= rl->rectf;
ibuf->zbuf_float= rl->rectz;
ibuf= IMB_allocImBuf(rres.rectx, rres.recty, G.scene->r.planes, 0, 0);
ibuf->rect= rres.rect32;
ibuf->rect_float= rres.rectf;
ibuf->zbuf_float= rres.rectz;
BKE_write_ibuf(ibuf, str, G.scene->r.imtype, G.scene->r.subimtype, G.scene->r.quality);
IMB_freeImBuf(ibuf); /* imbuf knows rects are not part of ibuf */