Bugfix #2746
In Surface editmode, solid draw mode, curves are drawn in wire now (where in invisible). Its a simple fix, it shouldn't give issues with the Nurbana work. :)
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@@ -1914,7 +1914,7 @@ static void drawDispListwire(ListBase *dlbase)
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static void drawDispListsolid(ListBase *lb, Object *ob)
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{
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DispList *dl;
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int parts, ofs, p1, p2, p3, p4, a, b, *index;
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int nr, parts, ofs, p1, p2, p3, p4, a, b, *index;
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float *data, *v1, *v2, *v3, *v4;
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float *ndata, *n1, *n2, *n3, *n4;
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@@ -1935,6 +1935,37 @@ static void drawDispListsolid(ListBase *lb, Object *ob)
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ndata= dl->nors;
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switch(dl->type) {
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case DL_SEGM:
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BIF_ThemeColor(TH_WIRE);
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glDisable(GL_LIGHTING);
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parts= dl->parts;
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while(parts--) {
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nr= dl->nr;
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glBegin(GL_LINE_STRIP);
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while(nr--) {
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glVertex3fv(data);
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data+=3;
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}
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glEnd();
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}
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glEnable(GL_LIGHTING);
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break;
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case DL_POLY:
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BIF_ThemeColor(TH_WIRE);
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glDisable(GL_LIGHTING);
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parts= dl->parts;
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while(parts--) {
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nr= dl->nr;
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glBegin(GL_LINE_LOOP);
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while(nr--) {
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glVertex3fv(data);
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data+=3;
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}
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glEnd();
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}
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glEnable(GL_LIGHTING);
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break;
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case DL_SURF:
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set_gl_material(dl->col+1);
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