In Surface editmode, solid draw  mode, curves are drawn in wire now
(where in invisible). Its a simple fix, it shouldn't give issues with
the Nurbana work. :)
This commit is contained in:
2005-09-23 08:29:32 +00:00
parent 00d26ddf48
commit f12a551213

View File

@@ -1914,7 +1914,7 @@ static void drawDispListwire(ListBase *dlbase)
static void drawDispListsolid(ListBase *lb, Object *ob)
{
DispList *dl;
int parts, ofs, p1, p2, p3, p4, a, b, *index;
int nr, parts, ofs, p1, p2, p3, p4, a, b, *index;
float *data, *v1, *v2, *v3, *v4;
float *ndata, *n1, *n2, *n3, *n4;
@@ -1935,6 +1935,37 @@ static void drawDispListsolid(ListBase *lb, Object *ob)
ndata= dl->nors;
switch(dl->type) {
case DL_SEGM:
BIF_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_STRIP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
glEnable(GL_LIGHTING);
break;
case DL_POLY:
BIF_ThemeColor(TH_WIRE);
glDisable(GL_LIGHTING);
parts= dl->parts;
while(parts--) {
nr= dl->nr;
glBegin(GL_LINE_LOOP);
while(nr--) {
glVertex3fv(data);
data+=3;
}
glEnd();
}
glEnable(GL_LIGHTING);
break;
case DL_SURF:
set_gl_material(dl->col+1);