Brought back the Scene strip in Sequencer. Even does a full composite with
only images input in compositor. Currently still renders in the scene's own resolution. It also doesn't show scanline/tile updates yet while rendering.
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@@ -1060,7 +1060,8 @@ static void do_render(int anim)
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unsigned int lay= G.scene->lay;
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int scemode= G.scene->r.scemode;
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/* we set this flag to prevent renderwindow queue to execute another render */
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/* UGLY! we set this flag to prevent renderwindow queue to execute another render */
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/* is reset in RE_BlenderFrame */
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G.rendering= 1;
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G.afbreek= 0;
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@@ -1111,10 +1112,7 @@ static void do_render(int anim)
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// BIF_preview_changed(ID_TE);
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// }
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allqueue(REDRAWBUTSSCENE, 0); // visualize fbuf for example
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// before scene update!
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G.rendering= 0;
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scene_update_for_newframe(G.scene, G.scene->lay); // no redraw needed, this restores to view as we left it
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waitcursor(0);
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