Brought back the Scene strip in Sequencer. Even does a full composite with

only images input in compositor. Currently still renders in the scene's
own resolution. It also doesn't show scanline/tile updates yet while
rendering.
This commit is contained in:
2006-05-21 20:59:54 +00:00
parent 33c0ebbc8e
commit f13d63ca48
3 changed files with 49 additions and 79 deletions

View File

@@ -1060,7 +1060,8 @@ static void do_render(int anim)
unsigned int lay= G.scene->lay;
int scemode= G.scene->r.scemode;
/* we set this flag to prevent renderwindow queue to execute another render */
/* UGLY! we set this flag to prevent renderwindow queue to execute another render */
/* is reset in RE_BlenderFrame */
G.rendering= 1;
G.afbreek= 0;
@@ -1111,10 +1112,7 @@ static void do_render(int anim)
// BIF_preview_changed(ID_TE);
// }
allqueue(REDRAWBUTSSCENE, 0); // visualize fbuf for example
// before scene update!
G.rendering= 0;
scene_update_for_newframe(G.scene, G.scene->lay); // no redraw needed, this restores to view as we left it
waitcursor(0);