GP: implement Shadow FX (wip)

Initial implementation of effect to create a drop shadow of the strokes
This commit is contained in:
2018-09-30 11:19:04 +02:00
parent d9f6fdae4b
commit f1afa6f6a7
14 changed files with 547 additions and 16 deletions

View File

@@ -49,6 +49,7 @@ set(SRC
intern/FX_shader_light.c
intern/FX_shader_pixel.c
intern/FX_shader_rim.c
intern/FX_shader_shadow.c
intern/FX_shader_swirl.c
intern/FX_shader_wave.c

View File

@@ -38,6 +38,7 @@ extern ShaderFxTypeInfo shaderfx_Type_Flip;
extern ShaderFxTypeInfo shaderfx_Type_Light;
extern ShaderFxTypeInfo shaderfx_Type_Pixel;
extern ShaderFxTypeInfo shaderfx_Type_Rim;
extern ShaderFxTypeInfo shaderfx_Type_Shadow;
extern ShaderFxTypeInfo shaderfx_Type_Swirl;
extern ShaderFxTypeInfo shaderfx_Type_Wave;

View File

@@ -0,0 +1,110 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*
* Contributor(s): Antonio Vazquez
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/shader_fx/intern/FX_shader_shadow.c
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
static void initData(ShaderFxData *md)
{
ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
gpfx->rotation = 0.0f;
ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.54f, 0.62f, 1.0f, 0.9f);
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copyData_generic(md, target);
}
static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != NULL) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_GEOMETRY, "Shadow ShaderFx");
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
}
static void foreachObjectLink(
ShaderFxData *fx, Object *ob,
ShaderFxObjectWalkFunc walk, void *userData)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
}
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/* name */ "Shadow",
/* structName */ "ShadowShaderFxData",
/* structSize */ sizeof(ShadowShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
};

View File

@@ -49,6 +49,7 @@ void shaderfx_type_init(ShaderFxTypeInfo *types[])
INIT_FX_TYPE(Light);
INIT_FX_TYPE(Pixel);
INIT_FX_TYPE(Rim);
INIT_FX_TYPE(Shadow);
INIT_FX_TYPE(Swirl);
INIT_FX_TYPE(Wave);
#undef INIT_FX_TYPE