GP: implement Shadow FX (wip)
Initial implementation of effect to create a drop shadow of the strokes
This commit is contained in:
@@ -49,6 +49,7 @@ set(SRC
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intern/FX_shader_light.c
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intern/FX_shader_pixel.c
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intern/FX_shader_rim.c
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intern/FX_shader_shadow.c
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intern/FX_shader_swirl.c
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intern/FX_shader_wave.c
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@@ -38,6 +38,7 @@ extern ShaderFxTypeInfo shaderfx_Type_Flip;
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extern ShaderFxTypeInfo shaderfx_Type_Light;
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extern ShaderFxTypeInfo shaderfx_Type_Pixel;
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extern ShaderFxTypeInfo shaderfx_Type_Rim;
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extern ShaderFxTypeInfo shaderfx_Type_Shadow;
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extern ShaderFxTypeInfo shaderfx_Type_Swirl;
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extern ShaderFxTypeInfo shaderfx_Type_Wave;
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110
source/blender/shader_fx/intern/FX_shader_shadow.c
Normal file
110
source/blender/shader_fx/intern/FX_shader_shadow.c
Normal file
@@ -0,0 +1,110 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018, Blender Foundation
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* This is a new part of Blender
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*
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* Contributor(s): Antonio Vazquez
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/shader_fx/intern/FX_shader_shadow.c
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* \ingroup shader_fx
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*/
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#include <stdio.h>
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_gpencil_types.h"
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#include "BLI_math_base.h"
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#include "BLI_utildefines.h"
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#include "BKE_library_query.h"
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#include "BKE_modifier.h"
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#include "BKE_shader_fx.h"
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#include "FX_shader_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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static void initData(ShaderFxData *md)
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{
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ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
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gpfx->rotation = 0.0f;
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ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
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ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
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ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.54f, 0.62f, 1.0f, 0.9f);
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gpfx->amplitude = 10.0f;
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gpfx->period = 20.0f;
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gpfx->phase = 0.0f;
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gpfx->orientation = 1;
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}
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static void copyData(const ShaderFxData *md, ShaderFxData *target)
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{
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BKE_shaderfx_copyData_generic(md, target);
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}
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static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
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{
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ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
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if (fxd->object != NULL) {
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DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_GEOMETRY, "Shadow ShaderFx");
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DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
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}
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DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
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}
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static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
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{
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ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
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return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
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}
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static void foreachObjectLink(
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ShaderFxData *fx, Object *ob,
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ShaderFxObjectWalkFunc walk, void *userData)
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{
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ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
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walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
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}
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ShaderFxTypeInfo shaderfx_Type_Shadow = {
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/* name */ "Shadow",
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/* structName */ "ShadowShaderFxData",
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/* structSize */ sizeof(ShadowShaderFxData),
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/* type */ eShaderFxType_GpencilType,
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/* flags */ 0,
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/* copyData */ copyData,
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/* initData */ initData,
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/* freeData */ NULL,
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/* isDisabled */ isDisabled,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ NULL,
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/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ NULL,
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};
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@@ -49,6 +49,7 @@ void shaderfx_type_init(ShaderFxTypeInfo *types[])
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INIT_FX_TYPE(Light);
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INIT_FX_TYPE(Pixel);
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INIT_FX_TYPE(Rim);
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INIT_FX_TYPE(Shadow);
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INIT_FX_TYPE(Swirl);
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INIT_FX_TYPE(Wave);
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#undef INIT_FX_TYPE
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