add angle wrapping functions: angle_wrap_rad(), angle_wrap_deg().
use with mathutils.
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@@ -185,6 +185,9 @@ void vec_apply_track(float vec[3], short axis);
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float lens_to_angle(float lens);
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float angle_to_lens(float angle);
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float angle_wrap_rad(float angle);
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float angle_wrap_deg(float angle);
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#ifdef __cplusplus
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}
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#endif
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@@ -1675,3 +1675,19 @@ float angle_to_lens(float angle)
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{
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return 16.0f / tanf(angle * 0.5f);
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}
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/* 'mod_inline(-3,4)= 1', 'fmod(-3,4)= -3' */
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static float mod_inline(float a, float b)
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{
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return a - (b * floorf(a / b));
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}
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float angle_wrap_rad(float angle)
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{
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return mod_inline(angle + (float)M_PI, (float)M_PI*2.0f) - (float)M_PI;
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}
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float angle_wrap_deg(float angle)
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{
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return mod_inline(angle + 180.0f, 360.0f) - 180.0f;
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}
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@@ -226,8 +226,7 @@ static PyObject *C_Matrix_Rotation(PyObject *cls, PyObject *args)
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}
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}
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/* clamp angle between -360 and 360 in radians */
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angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2;
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angle= angle_wrap_rad(angle);
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if(matSize != 2 && matSize != 3 && matSize != 4) {
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PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix");
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@@ -861,7 +861,7 @@ static int Quaternion_setAngle(QuaternionObject *self, PyObject *value, void *UN
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return -1;
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}
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angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2;
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angle= angle_wrap_rad(angle);
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/* If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations */
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if( EXPP_FloatsAreEqual(axis[0], 0.0f, 10) &&
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@@ -955,7 +955,7 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
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case 2:
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if (mathutils_array_parse(quat, 3, 3, seq, "mathutils.Quaternion()") == -1)
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return NULL;
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angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2; /* clamp because of precision issues */
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angle= angle_wrap_rad(angle); /* clamp because of precision issues */
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axis_angle_to_quat(quat, quat, angle);
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break;
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/* PyArg_ParseTuple assures no more then 2 */
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