- base_object.layers_from_view(view3d), needed for setting local layers

- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
This commit is contained in:
2010-05-23 12:14:07 +00:00
parent c249d2b95a
commit f1b9d395e3
6 changed files with 84 additions and 31 deletions

View File

@@ -241,7 +241,6 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
{
Scene *scene= oglrender->scene;
int view_context = (oglrender->v3d != NULL);
if(oglrender->mh) {
if(BKE_imtype_is_movie(scene->r.imtype))