- base_object.layers_from_view(view3d), needed for setting local layers
- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
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@@ -241,7 +241,6 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
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static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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{
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Scene *scene= oglrender->scene;
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int view_context = (oglrender->v3d != NULL);
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if(oglrender->mh) {
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if(BKE_imtype_is_movie(scene->r.imtype))
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