- Added ""fake" preview for displacement. Preview does not
use renderfaces so real preview will have to wait for preview overhaul.
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@@ -709,7 +709,7 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
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float eul[3], tmat[3][3], imat[3][3];
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int temp, a;
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char tracol;
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mat= shi->matren;
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v1= 1.0/PR_RECTX;
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@@ -768,6 +768,9 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
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shi->ref[2]= (view[2]+inp*shi->vn[2]);
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}
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/* Clear displase vec for preview */
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shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
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do_material_tex(shi);
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if(mat->texco & TEXCO_REFL) {
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@@ -785,7 +788,14 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
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}
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/* set it here, because ray_mirror will affect it */
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alpha= mat->alpha;
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if(mat->mapto & MAP_DISPLACE) { /* Quick hack of fake displacement preview */
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shi->vn[0]+=5.0*(shi->displace[1]+shi->displace[2]);
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shi->vn[1]+=5.0*(shi->displace[0]+shi->displace[2]);
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shi->vn[2]+=5.0*(shi->displace[0]+shi->displace[1]);
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Normalise(shi->vn);
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}
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if(mat->mode & (MA_ZTRA|MA_RAYTRANSP))
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if(mat->fresnel_tra!=0.0)
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alpha*= fresnel_fac(view, shi->vn, mat->fresnel_tra_i, mat->fresnel_tra);
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