Removed the config.h thing from the .h's in the source dir.

So we should be all set now :)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-27 13:11:01 +00:00
parent f78de74b20
commit f1c4f705a1
554 changed files with 3 additions and 2297 deletions

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@@ -44,15 +44,10 @@
#include "BKE_osa_types.h"
#include "DNA_material_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* For #undefs of stupid windows defines */
#ifdef WIN32
#include "BLI_winstuff.h"

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@@ -35,17 +35,11 @@
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
/* ------------------------------------------------------------------------- */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* Definitely weird: this equals 1<<21... so wtf?*/
#define MAXVERT (2<<20)
#define MAXVLAK (2<<20)
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
#ifdef WIN32

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@@ -35,10 +35,6 @@
#include "RE_ShadowBuffer.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct LampRen;
class RE_DummyShadowBuffer : public RE_ShadowBuffer {

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@@ -35,10 +35,6 @@
#include <iostream.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct ShadBuf;
struct LampRen;

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@@ -35,10 +35,6 @@
#include "RE_ShadowBuffer.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct LampRen;
struct Lamp;

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@@ -34,10 +34,6 @@
#ifndef RE_CALLBACKS_H
#define RE_CALLBACKS_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -35,12 +35,6 @@
#ifndef EDGERENDER_H
#define EDGERENDER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/**
* Add edges to <targetbuf>, which is of size <iw> by <ih>. Use <osanr>
* samples, and intensity <i>. <compat> indicates an extra shift in the

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@@ -35,13 +35,6 @@
#ifndef ENVMAP_EXT_H
#define ENVMAP_EXT_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* no types!!! */
/* #include "envmap_types.h" */
/**
* Make environment maps for all objects in the scene that have an
* environment map as texture.

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@@ -35,11 +35,6 @@
#ifndef ERRORHANDLER_H
#define ERRORHANDLER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* error codes */
enum RE_RENDER_ERROR {
RE_NO_ERROR,

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@@ -35,11 +35,6 @@
#ifndef GAMMACORRECTIONTABLES_H
#define GAMMACORRECTIONTABLES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* Default gamma. For most CRTs, gamma ranges from 2.2 to 2.5 (Foley), so */
/* 2.35 seems appropriate enough. Experience teaches a different number */
/* though. Old blender: 2.0. It might be nice to make this a slider */

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@@ -40,10 +40,6 @@
#include "DNA_effect_types.h" /* for PartEff type */
#include "render_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* Functions */
void init_def_material(void);

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@@ -35,10 +35,6 @@
#ifndef JITTER_H
#define JITTER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -34,12 +34,6 @@
#ifndef OLD_ZBUFFER_TYPES_H
#define OLD_ZBUFFER_TYPES_H "$Id$"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
typedef struct PixStr
{
struct PixStr *next;

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@@ -35,10 +35,6 @@
#ifndef OUTERRENDERLOOP_H
#define OUTERRENDERLOOP_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Outer loop for rendering a single picture.
*/

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@@ -42,11 +42,6 @@
/* own include */
#include "pixelblending_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Samples pixel, depending on R.osa setting
*/

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@@ -36,12 +36,6 @@
#ifndef PIXELBLENDING_TYPES_H
#define PIXELBLENDING_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* #include "blender.h" */
/* Threshold for a 'full' pixel: pixels with alpha above this level are */
/* considered opaque This is the decimal value for 0xFFF0 / 0xFFFF */
#define RE_FULL_COLOUR_FLOAT 0.9998

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@@ -37,15 +37,8 @@
#ifndef PIXELSHADING_H
#define PIXELSHADING_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
#include "render.h"
#include "vanillaRenderPipe_types.h"
/* ------------------------------------------------------------------------- */
/**
* Render the pixel at (x,y) for object ap. Apply the jitter mask.

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@@ -35,10 +35,6 @@
#ifndef RENDERHELP_EXT_H
#define RENDERHELP_EXT_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -35,10 +35,6 @@
#ifndef RENDERPREANDPOST_H
#define RENDERPREANDPOST_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void prepareScene(void);
void finalizeScene(void);
void doClipping( void (*projectfunc)(float *, float *) );

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@@ -33,10 +33,6 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* XXX, should die, no good reason to write
* regular (non-file related) endian dependant
* code.

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@@ -36,10 +36,6 @@
#define RENDERCORE_H
#include "render_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct HaloRen;
float mistfactor(float *co); /* dist en hoogte, return alpha */

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@@ -38,10 +38,6 @@
#include "zbuf_types.h"
#include "render_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* float CookTorr(float *n, float *l, float *v, int hard); */
void do_lamphalo_tex(LampRen *lar, float *p1, float *p2, float *intens);
void spothalo(struct LampRen *lar, float *view, float *intens);

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@@ -35,10 +35,6 @@
#ifndef SHADBUF_EXT_H
#define SHADBUF_EXT_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "render_types.h"
#ifdef __cplusplus

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@@ -33,10 +33,6 @@
#ifndef SHADOWBUFFER_H
#define SHADOWBUFFER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -36,13 +36,6 @@
#define TEXTURE_EXT_H "$Id$"
#define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V.
/* no types!!! */
/* #include "texture_types.h" */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct Tex;
struct MTex;
struct HaloRen;

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@@ -37,10 +37,6 @@
#include "vanillaRenderPipe_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Render pipeline with all kinds of extras.
* status-------------------------\/

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@@ -38,10 +38,6 @@
#include "vanillaRenderPipe_types.h"
#include "zbufferdatastruct_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Z buffer initializer, for new pipeline.
* <LI>

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@@ -35,10 +35,6 @@
#ifndef VANILLARENDERPIPE_TYPES_H
#define VANILLARENDERPIPE_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* Render defines */
#define RE_MAX_OSA_COUNT 16 /* The max. number of possible oversamples */
#define RE_MAX_FACES_PER_PIXEL 500 /* max. nr of faces rendered behind one */

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@@ -36,10 +36,6 @@
#ifndef ZBUF_H
#define ZBUF_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -40,10 +40,6 @@
#include "render_types.h"
#include "zbuf_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Convert a homogenous coordinate to a z buffer coordinate. The
* function makes use of Zmulx, Zmuly, the x and y scale factors for

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@@ -36,10 +36,6 @@
#ifndef ZBUF_TYPES_H
#define ZBUF_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif

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@@ -37,10 +37,6 @@
#include "zbufferdatastruct_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Set memory and counters for a fresh z buffer
*/

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@@ -35,10 +35,6 @@
#ifndef ZBUFFERDATASTRUCT_TYPES_H
#define ZBUFFERDATASTRUCT_TYPES_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#define RE_ZBUFLEN 64 /* number of lines in the accumulation buffer */
/**