Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
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@@ -35,13 +35,6 @@
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#ifndef ENVMAP_EXT_H
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#define ENVMAP_EXT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* no types!!! */
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/* #include "envmap_types.h" */
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/**
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* Make environment maps for all objects in the scene that have an
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* environment map as texture.
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