Removed the config.h thing from the .h's in the source dir.

So we should be all set now :)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-27 13:11:01 +00:00
parent f78de74b20
commit f1c4f705a1
554 changed files with 3 additions and 2297 deletions

View File

@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERCANVAS
#define __KX_BLENDERCANVAS
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include <windows.h>
#endif

View File

@@ -32,10 +32,6 @@
#ifndef __BLENDERGL
#define __BLENDERGL
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

View File

@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERINPUTDEVICE
#define __KX_BLENDERINPUTDEVICE
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif

View File

@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERKEYBOARDDEVICE
#define __KX_BLENDERKEYBOARDDEVICE
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "KX_BlenderInputDevice.h"
class KX_BlenderKeyboardDevice : public BL_BlenderInputDevice

View File

@@ -34,10 +34,6 @@
#include "KX_BlenderInputDevice.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class KX_BlenderMouseDevice : public BL_BlenderInputDevice
{
public:

View File

@@ -35,10 +35,6 @@
#include "RAS_MaterialBucket.h"
#include "RAS_IRasterizer.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct TFace;
extern "C" int set_tpage(TFace* tface); /* Worst hack ever */

View File

@@ -32,10 +32,6 @@
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// don't show stl-warnings
#pragma warning (disable:4786)

View File

@@ -34,10 +34,6 @@
#include "blendertimer.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Blender System embedding. Needed when gameengine runs embedded within Blender.
*/