Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
This commit is contained in:
@@ -36,10 +36,6 @@
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#include "SCA_IActuator.h"
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#include "MT_Point3.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class BL_ActionActuator : public SCA_IActuator
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{
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public:
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@@ -37,10 +37,6 @@
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#include "SG_IObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class BL_ActionActuator;
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class BL_ArmatureObject : public KX_GameObject
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@@ -36,10 +36,6 @@
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#include "KX_Python.h"
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#include "KX_PhysicsEngineEnums.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
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void BL_ConvertBlenderObjects(struct Main* maggie,
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@@ -33,10 +33,6 @@
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#ifndef BL_DEFORMABLEGAMEOBJECT
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#define BL_DEFORMABLEGAMEOBJECT
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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@@ -38,10 +38,6 @@
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#include "MT_Point3.h"
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#include <stdlib.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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@@ -33,10 +33,6 @@
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#ifndef BL_SKINDEFORMER
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#define BL_SKINDEFORMER
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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@@ -33,10 +33,6 @@
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#ifndef __BL_SKINMESHOBJECT
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#define __BL_SKINMESHOBJECT
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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@@ -35,10 +35,6 @@
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#include "KX_WorldInfo.h"
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#include "KX_BlenderGL.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class BlenderWorldInfo : public KX_WorldInfo
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{
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bool m_hasworld;
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@@ -36,10 +36,6 @@
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#include "KX_IScalarInterpolator.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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typedef unsigned short BL_IpoChannel;
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class BL_ScalarInterpolator : public KX_IScalarInterpolator {
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@@ -38,10 +38,6 @@
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#include "KX_HashedPtr.h"
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#include "KX_IpoConvert.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class KX_WorldInfo;
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class SCA_IActuator;
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class SCA_IController;
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@@ -32,10 +32,6 @@
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#ifndef __KX_CONVERTACTUATORS_H
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#define __KX_CONVERTACTUATORS_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void BL_ConvertActuators(char* maggiename,
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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@@ -34,10 +34,6 @@
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#include "KX_Python.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void BL_ConvertControllers(
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struct Object* blenderobject,
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class KX_GameObject* gameobj,
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@@ -32,10 +32,6 @@
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#ifndef __KX_CONVERTPROPERTIES
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#define __KX_CONVERTPROPERTIES
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void BL_ConvertProperties(struct Object* object,
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class KX_GameObject* gameobj,
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class SCA_TimeEventManager* timemgr,
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@@ -32,10 +32,6 @@
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#ifndef __KX_CONVERTSENSOR_H
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#define __KX_CONVERTSENSOR_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void BL_ConvertSensors(struct Object* blenderobject,
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class KX_GameObject* gameobj,
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class SCA_LogicManager* logicmgr,
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@@ -32,10 +32,6 @@
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#ifndef __KX_IPOCONVERT_H
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#define __KX_IPOCONVERT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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struct Object;
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void BL_ConvertIpos(struct Object* blenderobject,
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