Removed the config.h thing from the .h's in the source dir.

So we should be all set now :)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-27 13:11:01 +00:00
parent f78de74b20
commit f1c4f705a1
554 changed files with 3 additions and 2297 deletions

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@@ -36,10 +36,6 @@
#include "SCA_IActuator.h"
#include "MT_Point3.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class BL_ActionActuator : public SCA_IActuator
{
public:

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@@ -37,10 +37,6 @@
#include "SG_IObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class BL_ActionActuator;
class BL_ArmatureObject : public KX_GameObject

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@@ -36,10 +36,6 @@
#include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
void BL_ConvertBlenderObjects(struct Main* maggie,

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@@ -33,10 +33,6 @@
#ifndef BL_DEFORMABLEGAMEOBJECT
#define BL_DEFORMABLEGAMEOBJECT
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

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@@ -38,10 +38,6 @@
#include "MT_Point3.h"
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

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@@ -33,10 +33,6 @@
#ifndef BL_SKINDEFORMER
#define BL_SKINDEFORMER
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

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@@ -33,10 +33,6 @@
#ifndef __BL_SKINMESHOBJECT
#define __BL_SKINMESHOBJECT
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

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@@ -35,10 +35,6 @@
#include "KX_WorldInfo.h"
#include "KX_BlenderGL.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class BlenderWorldInfo : public KX_WorldInfo
{
bool m_hasworld;

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@@ -36,10 +36,6 @@
#include "KX_IScalarInterpolator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
typedef unsigned short BL_IpoChannel;
class BL_ScalarInterpolator : public KX_IScalarInterpolator {

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@@ -38,10 +38,6 @@
#include "KX_HashedPtr.h"
#include "KX_IpoConvert.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class KX_WorldInfo;
class SCA_IActuator;
class SCA_IController;

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@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void BL_ConvertActuators(char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,

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@@ -34,10 +34,6 @@
#include "KX_Python.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,

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@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTPROPERTIES
#define __KX_CONVERTPROPERTIES
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void BL_ConvertProperties(struct Object* object,
class KX_GameObject* gameobj,
class SCA_TimeEventManager* timemgr,

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@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTSENSOR_H
#define __KX_CONVERTSENSOR_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void BL_ConvertSensors(struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,

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@@ -32,10 +32,6 @@
#ifndef __KX_IPOCONVERT_H
#define __KX_IPOCONVERT_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct Object;
void BL_ConvertIpos(struct Object* blenderobject,