Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
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@@ -36,10 +36,6 @@
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#include "KX_Python.h"
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#include "KX_PhysicsEngineEnums.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
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void BL_ConvertBlenderObjects(struct Main* maggie,
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